diff options
| author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-06-11 21:24:45 -0300 |
|---|---|---|
| committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-09-06 05:28:48 -0300 |
| commit | 9e871937250cb92a13336c6c06186c41f19e1738 (patch) | |
| tree | 5151b85f8c4c26e7a5971b32584723f9910ea67b /src/video_core/video_core.cpp | |
| parent | 045f50bc7fa945f9d2bd992c252591a5c6f7e0df (diff) | |
video_core: Remove all Core::System references in renderer
Now that the GPU is initialized when video backends are initialized,
it's no longer needed to query components once the game is running: it
can be done when yuzu is booting.
This allows us to pass components between constructors and in the
process remove all Core::System references in the video backend.
Diffstat (limited to 'src/video_core/video_core.cpp')
| -rw-r--r-- | src/video_core/video_core.cpp | 11 |
1 files changed, 7 insertions, 4 deletions
diff --git a/src/video_core/video_core.cpp b/src/video_core/video_core.cpp index 4e3a092c7..a14df06a3 100644 --- a/src/video_core/video_core.cpp +++ b/src/video_core/video_core.cpp @@ -21,14 +21,17 @@ namespace { std::unique_ptr<VideoCore::RendererBase> CreateRenderer( Core::System& system, Core::Frontend::EmuWindow& emu_window, Tegra::GPU& gpu, std::unique_ptr<Core::Frontend::GraphicsContext> context) { + auto& telemetry_session = system.TelemetrySession(); + auto& cpu_memory = system.Memory(); + switch (Settings::values.renderer_backend.GetValue()) { case Settings::RendererBackend::OpenGL: - return std::make_unique<OpenGL::RendererOpenGL>(system, emu_window, gpu, - std::move(context)); + return std::make_unique<OpenGL::RendererOpenGL>(telemetry_session, emu_window, cpu_memory, + gpu, std::move(context)); #ifdef HAS_VULKAN case Settings::RendererBackend::Vulkan: - return std::make_unique<Vulkan::RendererVulkan>(system, emu_window, gpu, - std::move(context)); + return std::make_unique<Vulkan::RendererVulkan>(telemetry_session, emu_window, cpu_memory, + gpu, std::move(context)); #endif default: return nullptr; |
