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authorbunnei <bunneidev@gmail.com>2015-03-07 18:18:40 -0500
committerbunnei <bunneidev@gmail.com>2015-03-07 18:18:40 -0500
commit06bf4715810489548a9a3b5e9274dfc78bc3fc4d (patch)
treea2722e2b7e1356d9cb9725f18f0561fcaf815ec1 /src/video_core/video_core.cpp
parentf29897ca6d712d1082c35fa3270fe2b525368fd5 (diff)
parent9960c49c217d2c1ae202bdacd475c9a47cda39b9 (diff)
Merge pull request #636 from bunnei/refactor-screen-win
Set framebuffer layout from EmuWindow.
Diffstat (limited to 'src/video_core/video_core.cpp')
-rw-r--r--src/video_core/video_core.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/video_core/video_core.cpp b/src/video_core/video_core.cpp
index 0a236595c..b9d4ede3a 100644
--- a/src/video_core/video_core.cpp
+++ b/src/video_core/video_core.cpp
@@ -18,7 +18,6 @@ namespace VideoCore {
EmuWindow* g_emu_window = nullptr; ///< Frontend emulator window
RendererBase* g_renderer = nullptr; ///< Renderer plugin
-int g_current_frame = 0;
/// Initialize the video core
void Init(EmuWindow* emu_window) {
@@ -27,8 +26,6 @@ void Init(EmuWindow* emu_window) {
g_renderer->SetWindow(g_emu_window);
g_renderer->Init();
- g_current_frame = 0;
-
LOG_DEBUG(Render, "initialized OK");
}