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authorbunnei <bunneidev@gmail.com>2015-01-01 20:54:45 -0500
committerbunnei <bunneidev@gmail.com>2015-01-01 20:54:45 -0500
commit7c8f6ca0511b35c8a56dce466df01f6364728581 (patch)
treebd1fa3b50c090786dd0f91669702ebf010d2a900 /src/video_core/vertex_shader.h
parentfa4cc502e7f30d496d757ef7c52ecee89266a89f (diff)
parentbc187be0c13f66b1a714d868ab8aa18214550bdc (diff)
Merge pull request #358 from neobrain/pica_progress2
pica_progress followups
Diffstat (limited to 'src/video_core/vertex_shader.h')
-rw-r--r--src/video_core/vertex_shader.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/video_core/vertex_shader.h b/src/video_core/vertex_shader.h
index af3fb2a2f..3a68a3409 100644
--- a/src/video_core/vertex_shader.h
+++ b/src/video_core/vertex_shader.h
@@ -73,6 +73,7 @@ OutputVertex RunShader(const InputVertex& input, int num_attributes);
Math::Vec4<float24>& GetFloatUniform(u32 index);
bool& GetBoolUniform(u32 index);
+Math::Vec4<u8>& GetIntUniform(u32 index);
const std::array<u32, 1024>& GetShaderBinary();
const std::array<u32, 1024>& GetSwizzlePatterns();