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| author | Yuri Kunde Schlesner <yuriks@yuriks.net> | 2015-05-12 13:47:35 -0700 |
|---|---|---|
| committer | Yuri Kunde Schlesner <yuriks@yuriks.net> | 2015-05-12 13:47:35 -0700 |
| commit | 9d8e1f7a92f422ed646aaceb1f8361bc7e1383ce (patch) | |
| tree | 416be8b56a87d07aec3e798d48544c2b4afe9809 /src/video_core/vertex_shader.cpp | |
| parent | cb2b2071a8740311af72b43d8f1f9be6fd0cd36f (diff) | |
| parent | def5913d19177aecd135e4a9f2f53d1fb8400943 (diff) | |
Merge pull request #760 from yuriks/gpu-profile
GPU: add more fine grained profiling for vertex shader and rasterization
Diffstat (limited to 'src/video_core/vertex_shader.cpp')
| -rw-r--r-- | src/video_core/vertex_shader.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/video_core/vertex_shader.cpp b/src/video_core/vertex_shader.cpp index 885b7de59..4734e546a 100644 --- a/src/video_core/vertex_shader.cpp +++ b/src/video_core/vertex_shader.cpp @@ -12,6 +12,7 @@ #include <nihstro/shader_bytecode.h> +#include "common/profiler.h" #include "pica.h" #include "vertex_shader.h" @@ -574,7 +575,11 @@ static void ProcessShaderCode(VertexShaderState& state) { } } +static Common::Profiling::TimingCategory shader_category("Vertex Shader"); + OutputVertex RunShader(const InputVertex& input, int num_attributes) { + Common::Profiling::ScopeTimer timer(shader_category); + VertexShaderState state; const u32* main = &shader_memory[registers.vs_main_offset]; |
