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authorbunnei <bunneidev@gmail.com>2016-04-29 09:42:47 -0400
committerbunnei <bunneidev@gmail.com>2016-04-29 09:42:47 -0400
commit90243c56fb90d7d74cbef40da3eec97d967c10a2 (patch)
tree94d223001196ca9b774a8d018535ba2be8de1b01 /src/video_core/vertex_loader.h
parente3a8292495cf0fb4297be27c696649dc44e011f0 (diff)
parenta86d7cacc1f56c6e8ff5f046ba7e2477e92d873f (diff)
Merge pull request #1730 from hrydgard/vertex-loader
* Remove late accesses to attribute_config * Refactor: Extract VertexLoader from command_processor.cpp. Preparation for a similar concept to Dolphin or PPSSPP. These can be JIT-ed and cached. * Move "&" to their proper place, add missing includes and make some properly relative. * Don't keep base_address in the loader, it doesn't belong there (with it, the loader can't be cached). * Optimize the vertex loader, nearly doubling its speed. * Debugger fix * Move and rename the MemoryAccesses class to MemoryAccessTracker.
Diffstat (limited to 'src/video_core/vertex_loader.h')
-rw-r--r--src/video_core/vertex_loader.h28
1 files changed, 28 insertions, 0 deletions
diff --git a/src/video_core/vertex_loader.h b/src/video_core/vertex_loader.h
new file mode 100644
index 000000000..ff42d1596
--- /dev/null
+++ b/src/video_core/vertex_loader.h
@@ -0,0 +1,28 @@
+#pragma once
+
+#include <iterator>
+#include <algorithm>
+
+#include "video_core/pica.h"
+#include "video_core/shader/shader.h"
+#include "video_core/debug_utils/debug_utils.h"
+
+namespace Pica {
+
+class VertexLoader {
+public:
+ void Setup(const Pica::Regs& regs);
+ void LoadVertex(u32 base_address, int index, int vertex, Shader::InputVertex& input, DebugUtils::MemoryAccessTracker& memory_accesses);
+
+ int GetNumTotalAttributes() const { return num_total_attributes; }
+
+private:
+ u32 vertex_attribute_sources[16];
+ u32 vertex_attribute_strides[16] = {};
+ Regs::VertexAttributeFormat vertex_attribute_formats[16] = {};
+ u32 vertex_attribute_elements[16] = {};
+ bool vertex_attribute_is_default[16];
+ int num_total_attributes;
+};
+
+} // namespace Pica