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authorbunnei <bunneidev@gmail.com>2016-05-12 19:32:44 -0400
committerbunnei <bunneidev@gmail.com>2016-05-12 19:32:44 -0400
commitd474d117f6ec1196967e50f8e94b95de6044c826 (patch)
tree878b9bd2fb115e68b710774a90a687caf9501edd /src/video_core/vertex_loader.cpp
parentf6eb62d0628d31efc4f93a0057ebd85bb39bc0fe (diff)
parent7e756faaba5b706142266c52e621534c0ff46c67 (diff)
Merge pull request #1783 from JayFoxRox/cleanup-shadersetup
Cleanup ShaderSetup (Part 1)
Diffstat (limited to 'src/video_core/vertex_loader.cpp')
-rw-r--r--src/video_core/vertex_loader.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/vertex_loader.cpp b/src/video_core/vertex_loader.cpp
index 21ae52949..83896814f 100644
--- a/src/video_core/vertex_loader.cpp
+++ b/src/video_core/vertex_loader.cpp
@@ -124,7 +124,7 @@ void VertexLoader::LoadVertex(u32 base_address, int index, int vertex, Shader::I
input.attr[i][0].ToFloat32(), input.attr[i][1].ToFloat32(), input.attr[i][2].ToFloat32(), input.attr[i][3].ToFloat32());
} else if (vertex_attribute_is_default[i]) {
// Load the default attribute if we're configured to do so
- input.attr[i] = g_state.vs.default_attributes[i];
+ input.attr[i] = g_state.vs_default_attributes[i];
LOG_TRACE(HW_GPU, "Loaded default attribute %x for vertex %x (index %x): (%f, %f, %f, %f)",
i, vertex, index,
input.attr[i][0].ToFloat32(), input.attr[i][1].ToFloat32(),