diff options
| author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-05-10 04:17:48 -0300 |
|---|---|---|
| committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-06-20 21:36:12 -0300 |
| commit | 345e73f2feb0701e3c3099d002a1c21fb524eae4 (patch) | |
| tree | c8c934dfec804d04a29f8ee27124274f5f999fb8 /src/video_core/textures/texture.h | |
| parent | 28d7c2f5a5089051410d37a03d5a4a42e4230842 (diff) | |
video_core: Use un-shifted block sizes to avoid integer divisions
Instead of storing all block width, height and depths in their shifted
form:
block_width = 1U << block_shift;
Store them like they are provided by the emulated hardware (their
block_shift form). This way we can avoid doing the costly
Common::AlignUp operation to align texture sizes and drop CPU integer
divisions with bitwise logic (defined in Common::AlignBits).
Diffstat (limited to 'src/video_core/textures/texture.h')
| -rw-r--r-- | src/video_core/textures/texture.h | 9 |
1 files changed, 3 insertions, 6 deletions
diff --git a/src/video_core/textures/texture.h b/src/video_core/textures/texture.h index 219bfd559..f22b4e7c7 100644 --- a/src/video_core/textures/texture.h +++ b/src/video_core/textures/texture.h @@ -219,20 +219,17 @@ struct TICEntry { u32 BlockWidth() const { ASSERT(IsTiled()); - // The block height is stored in log2 format. - return 1 << block_width; + return block_width; } u32 BlockHeight() const { ASSERT(IsTiled()); - // The block height is stored in log2 format. - return 1 << block_height; + return block_height; } u32 BlockDepth() const { ASSERT(IsTiled()); - // The block height is stored in log2 format. - return 1 << block_depth; + return block_depth; } bool IsTiled() const { |
