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| author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-12-30 02:25:23 -0300 |
|---|---|---|
| committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-12-30 03:38:50 -0300 |
| commit | 9764c13d6d2977903f407761b27d847c0056e1c4 (patch) | |
| tree | f6f5d6d6379b0404147969e7d1f548ed3d49ca01 /src/video_core/textures/convert.cpp | |
| parent | 9106ac1e6b912d7098845c346e5465b780bd70dd (diff) | |
video_core: Rewrite the texture cache
The current texture cache has several points that hurt maintainability
and performance. It's easy to break unrelated parts of the cache
when doing minor changes. The cache can easily forget valuable
information about the cached textures by CPU writes or simply by its
normal usage.The current texture cache has several points that hurt
maintainability and performance. It's easy to break unrelated parts
of the cache when doing minor changes. The cache can easily forget
valuable information about the cached textures by CPU writes or simply
by its normal usage.
This commit aims to address those issues.
Diffstat (limited to 'src/video_core/textures/convert.cpp')
| -rw-r--r-- | src/video_core/textures/convert.cpp | 93 |
1 files changed, 0 insertions, 93 deletions
diff --git a/src/video_core/textures/convert.cpp b/src/video_core/textures/convert.cpp deleted file mode 100644 index bd1aebf02..000000000 --- a/src/video_core/textures/convert.cpp +++ /dev/null @@ -1,93 +0,0 @@ -// Copyright 2019 yuzu Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#include <algorithm> -#include <cstring> -#include <tuple> -#include <vector> - -#include "common/assert.h" -#include "common/common_types.h" -#include "common/logging/log.h" -#include "video_core/surface.h" -#include "video_core/textures/astc.h" -#include "video_core/textures/convert.h" - -namespace Tegra::Texture { - -using VideoCore::Surface::PixelFormat; - -template <bool reverse> -void SwapS8Z24ToZ24S8(u8* data, u32 width, u32 height) { - union S8Z24 { - BitField<0, 24, u32> z24; - BitField<24, 8, u32> s8; - }; - static_assert(sizeof(S8Z24) == 4, "S8Z24 is incorrect size"); - - union Z24S8 { - BitField<0, 8, u32> s8; - BitField<8, 24, u32> z24; - }; - static_assert(sizeof(Z24S8) == 4, "Z24S8 is incorrect size"); - - S8Z24 s8z24_pixel{}; - Z24S8 z24s8_pixel{}; - constexpr auto bpp{ - VideoCore::Surface::GetBytesPerPixel(VideoCore::Surface::PixelFormat::S8_UINT_D24_UNORM)}; - for (std::size_t y = 0; y < height; ++y) { - for (std::size_t x = 0; x < width; ++x) { - const std::size_t offset{bpp * (y * width + x)}; - if constexpr (reverse) { - std::memcpy(&z24s8_pixel, &data[offset], sizeof(Z24S8)); - s8z24_pixel.s8.Assign(z24s8_pixel.s8); - s8z24_pixel.z24.Assign(z24s8_pixel.z24); - std::memcpy(&data[offset], &s8z24_pixel, sizeof(S8Z24)); - } else { - std::memcpy(&s8z24_pixel, &data[offset], sizeof(S8Z24)); - z24s8_pixel.s8.Assign(s8z24_pixel.s8); - z24s8_pixel.z24.Assign(s8z24_pixel.z24); - std::memcpy(&data[offset], &z24s8_pixel, sizeof(Z24S8)); - } - } - } -} - -static void ConvertS8Z24ToZ24S8(u8* data, u32 width, u32 height) { - SwapS8Z24ToZ24S8<false>(data, width, height); -} - -static void ConvertZ24S8ToS8Z24(u8* data, u32 width, u32 height) { - SwapS8Z24ToZ24S8<true>(data, width, height); -} - -void ConvertFromGuestToHost(u8* in_data, u8* out_data, PixelFormat pixel_format, u32 width, - u32 height, u32 depth, bool convert_astc, bool convert_s8z24) { - if (convert_astc && IsPixelFormatASTC(pixel_format)) { - // Convert ASTC pixel formats to RGBA8, as most desktop GPUs do not support ASTC. - u32 block_width{}; - u32 block_height{}; - std::tie(block_width, block_height) = GetASTCBlockSize(pixel_format); - const std::vector<u8> rgba8_data = Tegra::Texture::ASTC::Decompress( - in_data, width, height, depth, block_width, block_height); - std::copy(rgba8_data.begin(), rgba8_data.end(), out_data); - - } else if (convert_s8z24 && pixel_format == PixelFormat::S8_UINT_D24_UNORM) { - Tegra::Texture::ConvertS8Z24ToZ24S8(in_data, width, height); - } -} - -void ConvertFromHostToGuest(u8* data, PixelFormat pixel_format, u32 width, u32 height, u32 depth, - bool convert_astc, bool convert_s8z24) { - if (convert_astc && IsPixelFormatASTC(pixel_format)) { - LOG_CRITICAL(HW_GPU, "Conversion of format {} after texture flushing is not implemented", - pixel_format); - UNREACHABLE(); - - } else if (convert_s8z24 && pixel_format == PixelFormat::S8_UINT_D24_UNORM) { - Tegra::Texture::ConvertZ24S8ToS8Z24(data, width, height); - } -} - -} // namespace Tegra::Texture |
