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authorameerj <52414509+ameerj@users.noreply.github.com>2021-06-13 15:15:08 -0400
committerameerj <52414509+ameerj@users.noreply.github.com>2021-06-15 20:19:00 -0400
commitc4ff7ecf511edb8adc2f2d8eff9d51212a87dc6b (patch)
tree1d8b154c9e2ab468af6f867be6fe93a632a50428 /src/video_core/texture_cache/util.cpp
parentf3caf536488861719976773449d5aada967a1849 (diff)
textures: Reintroduce CPU ASTC decoder
Users may want to fall back to the CPU ASTC texture decoder due to hangs and crashes that may be caused by keeping the GPU under compute heavy loads for extended periods of time. This is especially the case in games such as Astral Chain which make extensive use of ASTC textures.
Diffstat (limited to 'src/video_core/texture_cache/util.cpp')
-rw-r--r--src/video_core/texture_cache/util.cpp13
1 files changed, 11 insertions, 2 deletions
diff --git a/src/video_core/texture_cache/util.cpp b/src/video_core/texture_cache/util.cpp
index 906604a39..0d3e0804f 100644
--- a/src/video_core/texture_cache/util.cpp
+++ b/src/video_core/texture_cache/util.cpp
@@ -47,6 +47,7 @@
#include "video_core/texture_cache/formatter.h"
#include "video_core/texture_cache/samples_helper.h"
#include "video_core/texture_cache/util.h"
+#include "video_core/textures/astc.h"
#include "video_core/textures/decoders.h"
namespace VideoCommon {
@@ -884,8 +885,16 @@ void ConvertImage(std::span<const u8> input, const ImageInfo& info, std::span<u8
ASSERT(copy.image_extent == mip_size);
ASSERT(copy.buffer_row_length == Common::AlignUp(mip_size.width, tile_size.width));
ASSERT(copy.buffer_image_height == Common::AlignUp(mip_size.height, tile_size.height));
- DecompressBC4(input.subspan(copy.buffer_offset), copy.image_extent,
- output.subspan(output_offset));
+ if (IsPixelFormatASTC(info.format)) {
+ ASSERT(copy.image_extent.depth == 1);
+ Tegra::Texture::ASTC::Decompress(input.subspan(copy.buffer_offset),
+ copy.image_extent.width, copy.image_extent.height,
+ copy.image_subresource.num_layers, tile_size.width,
+ tile_size.height, output.subspan(output_offset));
+ } else {
+ DecompressBC4(input.subspan(copy.buffer_offset), copy.image_extent,
+ output.subspan(output_offset));
+ }
copy.buffer_offset = output_offset;
copy.buffer_row_length = mip_size.width;
copy.buffer_image_height = mip_size.height;