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| author | Fernando S <fsahmkow27@gmail.com> | 2023-06-18 00:02:05 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-06-18 00:02:05 +0200 |
| commit | 27a36cd51bbc832b0b73cbbaef6bd8453368a38d (patch) | |
| tree | 00a30700c65665e2eaf2b02f03d73585c4d4f790 /src/video_core/texture_cache/texture_cache.h | |
| parent | ec423c69197acfe1f46b161163a99d28e89abad7 (diff) | |
| parent | 3e47ebe2e90d0272ed516b09a0f527489daaf047 (diff) | |
Merge pull request #10744 from Wollnashorn/af-for-all
video_core: Improved anisotropic filtering heuristics
Diffstat (limited to 'src/video_core/texture_cache/texture_cache.h')
| -rw-r--r-- | src/video_core/texture_cache/texture_cache.h | 30 |
1 files changed, 25 insertions, 5 deletions
diff --git a/src/video_core/texture_cache/texture_cache.h b/src/video_core/texture_cache/texture_cache.h index c7f7448e9..4027d860b 100644 --- a/src/video_core/texture_cache/texture_cache.h +++ b/src/video_core/texture_cache/texture_cache.h @@ -222,30 +222,50 @@ void TextureCache<P>::CheckFeedbackLoop(std::span<const ImageViewInOut> views) { template <class P> typename P::Sampler* TextureCache<P>::GetGraphicsSampler(u32 index) { + return &slot_samplers[GetGraphicsSamplerId(index)]; +} + +template <class P> +typename P::Sampler* TextureCache<P>::GetComputeSampler(u32 index) { + return &slot_samplers[GetComputeSamplerId(index)]; +} + +template <class P> +SamplerId TextureCache<P>::GetGraphicsSamplerId(u32 index) { if (index > channel_state->graphics_sampler_table.Limit()) { LOG_DEBUG(HW_GPU, "Invalid sampler index={}", index); - return &slot_samplers[NULL_SAMPLER_ID]; + return NULL_SAMPLER_ID; } const auto [descriptor, is_new] = channel_state->graphics_sampler_table.Read(index); SamplerId& id = channel_state->graphics_sampler_ids[index]; if (is_new) { id = FindSampler(descriptor); } - return &slot_samplers[id]; + return id; } template <class P> -typename P::Sampler* TextureCache<P>::GetComputeSampler(u32 index) { +SamplerId TextureCache<P>::GetComputeSamplerId(u32 index) { if (index > channel_state->compute_sampler_table.Limit()) { LOG_DEBUG(HW_GPU, "Invalid sampler index={}", index); - return &slot_samplers[NULL_SAMPLER_ID]; + return NULL_SAMPLER_ID; } const auto [descriptor, is_new] = channel_state->compute_sampler_table.Read(index); SamplerId& id = channel_state->compute_sampler_ids[index]; if (is_new) { id = FindSampler(descriptor); } - return &slot_samplers[id]; + return id; +} + +template <class P> +const typename P::Sampler& TextureCache<P>::GetSampler(SamplerId id) const noexcept { + return slot_samplers[id]; +} + +template <class P> +typename P::Sampler& TextureCache<P>::GetSampler(SamplerId id) noexcept { + return slot_samplers[id]; } template <class P> |
