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authorbunnei <bunneidev@gmail.com>2020-05-28 23:33:38 -0400
committerGitHub <noreply@github.com>2020-05-28 23:33:38 -0400
commit1bb3122c1f139420113ac2eb01bcf73890f52814 (patch)
treebabb8115245490a25b01335c7372d11ee266d326 /src/video_core/texture_cache/texture_cache.h
parent5242b2152440af06a88f68ab0a09747b9dea643b (diff)
parentb2c4521a9102db22ed1ef950cb7b31b856caa5ab (diff)
Merge pull request #3991 from ReinUsesLisp/depth-sampling
texture_cache: Implement depth stencil texture swizzles
Diffstat (limited to 'src/video_core/texture_cache/texture_cache.h')
-rw-r--r--src/video_core/texture_cache/texture_cache.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/video_core/texture_cache/texture_cache.h b/src/video_core/texture_cache/texture_cache.h
index d6efc34b2..8bfc541d4 100644
--- a/src/video_core/texture_cache/texture_cache.h
+++ b/src/video_core/texture_cache/texture_cache.h
@@ -991,7 +991,9 @@ private:
params.target = target;
params.is_tiled = false;
params.srgb_conversion = false;
- params.is_layered = false;
+ params.is_layered =
+ target == SurfaceTarget::Texture1DArray || target == SurfaceTarget::Texture2DArray ||
+ target == SurfaceTarget::TextureCubemap || target == SurfaceTarget::TextureCubeArray;
params.block_width = 0;
params.block_height = 0;
params.block_depth = 0;