diff options
| author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-06-29 19:52:37 -0300 |
|---|---|---|
| committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-06-29 19:52:37 -0300 |
| commit | f6f1a8f26a302dc33df635625c490f0d65880059 (patch) | |
| tree | 4b0f73bcd53ef8ddc3e57520d82d32937cb21b5c /src/video_core/texture_cache/surface_params.h | |
| parent | dd9ace502bfd2239ceddad8c5c41baf0e10e2144 (diff) | |
texture_cache: Style changes
Diffstat (limited to 'src/video_core/texture_cache/surface_params.h')
| -rw-r--r-- | src/video_core/texture_cache/surface_params.h | 9 |
1 files changed, 3 insertions, 6 deletions
diff --git a/src/video_core/texture_cache/surface_params.h b/src/video_core/texture_cache/surface_params.h index 4dfb882f0..358d6757c 100644 --- a/src/video_core/texture_cache/surface_params.h +++ b/src/video_core/texture_cache/surface_params.h @@ -95,7 +95,7 @@ public: /// Returns the block depth of a given mipmap level. u32 GetMipBlockDepth(u32 level) const; - /// returns the best possible row/pitch alignment for the surface. + /// Returns the best possible row/pitch alignment for the surface. u32 GetRowAlignment(u32 level) const { const u32 bpp = GetCompressionType() == SurfaceCompression::Converted ? 4 : GetBytesPerPixel(); @@ -109,7 +109,7 @@ public: std::size_t GetHostMipmapLevelOffset(u32 level) const; /// Returns the offset in bytes in host memory (linear) of a given mipmap level - // for a texture that is converted in host gpu. + /// for a texture that is converted in host gpu. std::size_t GetConvertedMipmapOffset(u32 level) const; /// Returns the size in bytes in guest memory of a given mipmap level. @@ -176,10 +176,7 @@ public: pixel_format < VideoCore::Surface::PixelFormat::MaxDepthStencilFormat; } - /// Returns how the compression should be handled for this texture. Values - /// are: None(no compression), Compressed(texture is compressed), - /// Converted(texture is converted before upload/ after download), - /// Rearranged(texture is swizzled before upload/after download). + /// Returns how the compression should be handled for this texture. SurfaceCompression GetCompressionType() const { return VideoCore::Surface::GetFormatCompressionType(pixel_format); } |
