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authorReinUsesLisp <reinuseslisp@airmail.cc>2019-05-10 04:17:48 -0300
committerReinUsesLisp <reinuseslisp@airmail.cc>2019-06-20 21:36:12 -0300
commit345e73f2feb0701e3c3099d002a1c21fb524eae4 (patch)
treec8c934dfec804d04a29f8ee27124274f5f999fb8 /src/video_core/texture_cache/surface_params.h
parent28d7c2f5a5089051410d37a03d5a4a42e4230842 (diff)
video_core: Use un-shifted block sizes to avoid integer divisions
Instead of storing all block width, height and depths in their shifted form: block_width = 1U << block_shift; Store them like they are provided by the emulated hardware (their block_shift form). This way we can avoid doing the costly Common::AlignUp operation to align texture sizes and drop CPU integer divisions with bitwise logic (defined in Common::AlignBits).
Diffstat (limited to 'src/video_core/texture_cache/surface_params.h')
-rw-r--r--src/video_core/texture_cache/surface_params.h7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/video_core/texture_cache/surface_params.h b/src/video_core/texture_cache/surface_params.h
index e0ec1be0e..7c48782c7 100644
--- a/src/video_core/texture_cache/surface_params.h
+++ b/src/video_core/texture_cache/surface_params.h
@@ -54,12 +54,12 @@ public:
constexpr std::size_t rgb8_bpp = 4ULL;
// ASTC is uncompressed in software, in emulated as RGBA8
host_size_in_bytes = 0;
- for (std::size_t level = 0; level < num_levels; level++) {
+ for (u32 level = 0; level < num_levels; ++level) {
const std::size_t width =
Common::AlignUp(GetMipWidth(level), GetDefaultBlockWidth());
const std::size_t height =
Common::AlignUp(GetMipHeight(level), GetDefaultBlockHeight());
- const std::size_t depth = is_layered ? depth : GetMipDepth(level);
+ const std::size_t depth = is_layered ? this->depth : GetMipDepth(level);
host_size_in_bytes += width * height * depth * rgb8_bpp;
}
} else {
@@ -96,7 +96,8 @@ public:
// Helper used for out of class size calculations
static std::size_t AlignLayered(const std::size_t out_size, const u32 block_height,
const u32 block_depth) {
- return Common::AlignUp(out_size, Tegra::Texture::GetGOBSize() * block_height * block_depth);
+ return Common::AlignBits(out_size,
+ Tegra::Texture::GetGOBSizeShift() + block_height + block_depth);
}
/// Returns the offset in bytes in guest memory of a given mipmap level.