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authorReinUsesLisp <reinuseslisp@airmail.cc>2020-12-30 02:25:23 -0300
committerReinUsesLisp <reinuseslisp@airmail.cc>2020-12-30 03:38:50 -0300
commit9764c13d6d2977903f407761b27d847c0056e1c4 (patch)
treef6f5d6d6379b0404147969e7d1f548ed3d49ca01 /src/video_core/texture_cache/decode_bc4.cpp
parent9106ac1e6b912d7098845c346e5465b780bd70dd (diff)
video_core: Rewrite the texture cache
The current texture cache has several points that hurt maintainability and performance. It's easy to break unrelated parts of the cache when doing minor changes. The cache can easily forget valuable information about the cached textures by CPU writes or simply by its normal usage.The current texture cache has several points that hurt maintainability and performance. It's easy to break unrelated parts of the cache when doing minor changes. The cache can easily forget valuable information about the cached textures by CPU writes or simply by its normal usage. This commit aims to address those issues.
Diffstat (limited to 'src/video_core/texture_cache/decode_bc4.cpp')
-rw-r--r--src/video_core/texture_cache/decode_bc4.cpp97
1 files changed, 97 insertions, 0 deletions
diff --git a/src/video_core/texture_cache/decode_bc4.cpp b/src/video_core/texture_cache/decode_bc4.cpp
new file mode 100644
index 000000000..017327975
--- /dev/null
+++ b/src/video_core/texture_cache/decode_bc4.cpp
@@ -0,0 +1,97 @@
+// Copyright 2020 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <algorithm>
+#include <array>
+#include <span>
+
+#include "common/assert.h"
+#include "common/common_types.h"
+#include "video_core/texture_cache/decode_bc4.h"
+#include "video_core/texture_cache/types.h"
+
+namespace VideoCommon {
+
+// https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_texture_compression_rgtc.txt
+[[nodiscard]] constexpr u32 DecompressBlock(u64 bits, u32 x, u32 y) {
+ const u32 code_offset = 16 + 3 * (4 * y + x);
+ const u32 code = (bits >> code_offset) & 7;
+ const u32 red0 = (bits >> 0) & 0xff;
+ const u32 red1 = (bits >> 8) & 0xff;
+ if (red0 > red1) {
+ switch (code) {
+ case 0:
+ return red0;
+ case 1:
+ return red1;
+ case 2:
+ return (6 * red0 + 1 * red1) / 7;
+ case 3:
+ return (5 * red0 + 2 * red1) / 7;
+ case 4:
+ return (4 * red0 + 3 * red1) / 7;
+ case 5:
+ return (3 * red0 + 4 * red1) / 7;
+ case 6:
+ return (2 * red0 + 5 * red1) / 7;
+ case 7:
+ return (1 * red0 + 6 * red1) / 7;
+ }
+ } else {
+ switch (code) {
+ case 0:
+ return red0;
+ case 1:
+ return red1;
+ case 2:
+ return (4 * red0 + 1 * red1) / 5;
+ case 3:
+ return (3 * red0 + 2 * red1) / 5;
+ case 4:
+ return (2 * red0 + 3 * red1) / 5;
+ case 5:
+ return (1 * red0 + 4 * red1) / 5;
+ case 6:
+ return 0;
+ case 7:
+ return 0xff;
+ }
+ }
+ return 0;
+}
+
+void DecompressBC4(std::span<const u8> input, Extent3D extent, std::span<u8> output) {
+ UNIMPLEMENTED_IF_MSG(extent.width % 4 != 0, "Unaligned width={}", extent.width);
+ UNIMPLEMENTED_IF_MSG(extent.height % 4 != 0, "Unaligned height={}", extent.height);
+ static constexpr u32 BLOCK_SIZE = 4;
+ size_t input_offset = 0;
+ for (u32 slice = 0; slice < extent.depth; ++slice) {
+ for (u32 block_y = 0; block_y < extent.height / 4; ++block_y) {
+ for (u32 block_x = 0; block_x < extent.width / 4; ++block_x) {
+ u64 bits;
+ std::memcpy(&bits, &input[input_offset], sizeof(bits));
+ input_offset += sizeof(bits);
+
+ for (u32 y = 0; y < BLOCK_SIZE; ++y) {
+ for (u32 x = 0; x < BLOCK_SIZE; ++x) {
+ const u32 linear_z = slice;
+ const u32 linear_y = block_y * BLOCK_SIZE + y;
+ const u32 linear_x = block_x * BLOCK_SIZE + x;
+ const u32 offset_z = linear_z * extent.width * extent.height;
+ const u32 offset_y = linear_y * extent.width;
+ const u32 offset_x = linear_x;
+ const u32 output_offset = (offset_z + offset_y + offset_x) * 4ULL;
+ const u32 color = DecompressBlock(bits, x, y);
+ output[output_offset + 0] = static_cast<u8>(color);
+ output[output_offset + 1] = 0;
+ output[output_offset + 2] = 0;
+ output[output_offset + 3] = 0xff;
+ }
+ }
+ }
+ }
+ }
+}
+
+} // namespace VideoCommon