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| author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-12-30 02:25:23 -0300 |
|---|---|---|
| committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-12-30 03:38:50 -0300 |
| commit | 9764c13d6d2977903f407761b27d847c0056e1c4 (patch) | |
| tree | f6f5d6d6379b0404147969e7d1f548ed3d49ca01 /src/video_core/texture_cache/accelerated_swizzle.h | |
| parent | 9106ac1e6b912d7098845c346e5465b780bd70dd (diff) | |
video_core: Rewrite the texture cache
The current texture cache has several points that hurt maintainability
and performance. It's easy to break unrelated parts of the cache
when doing minor changes. The cache can easily forget valuable
information about the cached textures by CPU writes or simply by its
normal usage.The current texture cache has several points that hurt
maintainability and performance. It's easy to break unrelated parts
of the cache when doing minor changes. The cache can easily forget
valuable information about the cached textures by CPU writes or simply
by its normal usage.
This commit aims to address those issues.
Diffstat (limited to 'src/video_core/texture_cache/accelerated_swizzle.h')
| -rw-r--r-- | src/video_core/texture_cache/accelerated_swizzle.h | 45 |
1 files changed, 45 insertions, 0 deletions
diff --git a/src/video_core/texture_cache/accelerated_swizzle.h b/src/video_core/texture_cache/accelerated_swizzle.h new file mode 100644 index 000000000..6ec5c78c4 --- /dev/null +++ b/src/video_core/texture_cache/accelerated_swizzle.h @@ -0,0 +1,45 @@ +// Copyright 2020 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include <array> + +#include "common/common_types.h" +#include "video_core/texture_cache/image_info.h" +#include "video_core/texture_cache/types.h" + +namespace VideoCommon::Accelerated { + +struct BlockLinearSwizzle2DParams { + std::array<u32, 3> origin; + std::array<s32, 3> destination; + u32 bytes_per_block_log2; + u32 layer_stride; + u32 block_size; + u32 x_shift; + u32 block_height; + u32 block_height_mask; +}; + +struct BlockLinearSwizzle3DParams { + std::array<u32, 3> origin; + std::array<s32, 3> destination; + u32 bytes_per_block_log2; + u32 slice_size; + u32 block_size; + u32 x_shift; + u32 block_height; + u32 block_height_mask; + u32 block_depth; + u32 block_depth_mask; +}; + +[[nodiscard]] BlockLinearSwizzle2DParams MakeBlockLinearSwizzle2DParams( + const SwizzleParameters& swizzle, const ImageInfo& info); + +[[nodiscard]] BlockLinearSwizzle3DParams MakeBlockLinearSwizzle3DParams( + const SwizzleParameters& swizzle, const ImageInfo& info); + +} // namespace VideoCommon::Accelerated |
