aboutsummaryrefslogtreecommitdiff
path: root/src/video_core/swrasterizer/lighting.cpp
diff options
context:
space:
mode:
authorbunnei <bunneidev@gmail.com>2017-08-30 21:07:30 -0400
committerGitHub <noreply@github.com>2017-08-30 21:07:30 -0400
commitf0e461bf6f9d38c35c581e75731ac80fca3f3172 (patch)
tree0a54a98595c313afd9002ed9964c94255a88abc4 /src/video_core/swrasterizer/lighting.cpp
parent75cd28a7cc1c73e1be1fc72d4b86b267cbb79081 (diff)
parent17c6104d2afda7bf354c454f87561a3dbdf524e3 (diff)
Merge pull request #2891 from wwylele/sw-bump
SwRasterizer/Lighting: implement bump mapping
Diffstat (limited to 'src/video_core/swrasterizer/lighting.cpp')
-rw-r--r--src/video_core/swrasterizer/lighting.cpp39
1 files changed, 34 insertions, 5 deletions
diff --git a/src/video_core/swrasterizer/lighting.cpp b/src/video_core/swrasterizer/lighting.cpp
index 39a3e396d..b38964530 100644
--- a/src/video_core/swrasterizer/lighting.cpp
+++ b/src/video_core/swrasterizer/lighting.cpp
@@ -22,18 +22,37 @@ static float LookupLightingLut(const Pica::State::Lighting& lighting, size_t lut
std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors(
const Pica::LightingRegs& lighting, const Pica::State::Lighting& lighting_state,
- const Math::Quaternion<float>& normquat, const Math::Vec3<float>& view) {
+ const Math::Quaternion<float>& normquat, const Math::Vec3<float>& view,
+ const Math::Vec4<u8> (&texture_color)[4]) {
- // TODO(Subv): Bump mapping
- Math::Vec3<float> surface_normal = {0.0f, 0.0f, 1.0f};
+ Math::Vec3<float> surface_normal;
+ Math::Vec3<float> surface_tangent;
if (lighting.config0.bump_mode != LightingRegs::LightingBumpMode::None) {
- LOG_CRITICAL(HW_GPU, "unimplemented bump mapping");
- UNIMPLEMENTED();
+ Math::Vec3<float> perturbation =
+ texture_color[lighting.config0.bump_selector].xyz().Cast<float>() / 127.5f -
+ Math::MakeVec(1.0f, 1.0f, 1.0f);
+ if (lighting.config0.bump_mode == LightingRegs::LightingBumpMode::NormalMap) {
+ if (!lighting.config0.disable_bump_renorm) {
+ const float z_square = 1 - perturbation.xy().Length2();
+ perturbation.z = std::sqrt(std::max(z_square, 0.0f));
+ }
+ surface_normal = perturbation;
+ surface_tangent = Math::MakeVec(1.0f, 0.0f, 0.0f);
+ } else if (lighting.config0.bump_mode == LightingRegs::LightingBumpMode::TangentMap) {
+ surface_normal = Math::MakeVec(0.0f, 0.0f, 1.0f);
+ surface_tangent = perturbation;
+ } else {
+ LOG_ERROR(HW_GPU, "Unknown bump mode %u", lighting.config0.bump_mode.Value());
+ }
+ } else {
+ surface_normal = Math::MakeVec(0.0f, 0.0f, 1.0f);
+ surface_tangent = Math::MakeVec(1.0f, 0.0f, 0.0f);
}
// Use the normalized the quaternion when performing the rotation
auto normal = Math::QuaternionRotate(normquat, surface_normal);
+ auto tangent = Math::QuaternionRotate(normquat, surface_tangent);
Math::Vec4<float> diffuse_sum = {0.0f, 0.0f, 0.0f, 1.0f};
Math::Vec4<float> specular_sum = {0.0f, 0.0f, 0.0f, 1.0f};
@@ -102,6 +121,16 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors(
result = Math::Dot(light_vector, spot_dir.Cast<float>() / 2047.0f);
break;
}
+ case LightingRegs::LightingLutInput::CP:
+ if (lighting.config0.config == LightingRegs::LightingConfig::Config7) {
+ const Math::Vec3<float> norm_half_vector = half_vector.Normalized();
+ const Math::Vec3<float> half_vector_proj =
+ norm_half_vector - normal * Math::Dot(normal, norm_half_vector);
+ result = Math::Dot(half_vector_proj, tangent);
+ } else {
+ result = 0.0f;
+ }
+ break;
default:
LOG_CRITICAL(HW_GPU, "Unknown lighting LUT input %u\n", static_cast<u32>(input));
UNIMPLEMENTED();