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authorbunnei <bunneidev@gmail.com>2017-10-09 23:56:20 -0400
committerbunnei <bunneidev@gmail.com>2017-10-09 23:56:20 -0400
commitb1d5db1cf60344b6b081c9d03cb6ccc3264326cd (patch)
treefde377c4ba3c0f92c032e6f5ec8627aae37270ef /src/video_core/swrasterizer/clipper.cpp
parent23ce4f5afc66eb04a7aafc4f89685b8109b8d5c6 (diff)
parentd15e15bd058f93f1600c86ad8de7482740724f3f (diff)
Merge remote-tracking branch 'upstream/master' into nx
# Conflicts: # src/core/CMakeLists.txt # src/core/arm/dynarmic/arm_dynarmic.cpp # src/core/arm/dyncom/arm_dyncom.cpp # src/core/hle/kernel/process.cpp # src/core/hle/kernel/thread.cpp # src/core/hle/kernel/thread.h # src/core/hle/kernel/vm_manager.cpp # src/core/loader/3dsx.cpp # src/core/loader/elf.cpp # src/core/loader/ncch.cpp # src/core/memory.cpp # src/core/memory.h # src/core/memory_setup.h
Diffstat (limited to 'src/video_core/swrasterizer/clipper.cpp')
-rw-r--r--src/video_core/swrasterizer/clipper.cpp46
1 files changed, 32 insertions, 14 deletions
diff --git a/src/video_core/swrasterizer/clipper.cpp b/src/video_core/swrasterizer/clipper.cpp
index 6fb923756..c1ed48398 100644
--- a/src/video_core/swrasterizer/clipper.cpp
+++ b/src/video_core/swrasterizer/clipper.cpp
@@ -31,7 +31,7 @@ public:
: coeffs(coeffs), bias(bias) {}
bool IsInside(const Vertex& vertex) const {
- return Math::Dot(vertex.pos + bias, coeffs) <= float24::FromFloat32(0);
+ return Math::Dot(vertex.pos + bias, coeffs) >= float24::FromFloat32(0);
}
bool IsOutSide(const Vertex& vertex) const {
@@ -95,6 +95,17 @@ void ProcessTriangle(const OutputVertex& v0, const OutputVertex& v1, const Outpu
static const size_t MAX_VERTICES = 9;
static_vector<Vertex, MAX_VERTICES> buffer_a = {v0, v1, v2};
static_vector<Vertex, MAX_VERTICES> buffer_b;
+
+ auto FlipQuaternionIfOpposite = [](auto& a, const auto& b) {
+ if (Math::Dot(a, b) < float24::Zero())
+ a = a * float24::FromFloat32(-1.0f);
+ };
+
+ // Flip the quaternions if they are opposite to prevent interpolating them over the wrong
+ // direction.
+ FlipQuaternionIfOpposite(buffer_a[1].quat, buffer_a[0].quat);
+ FlipQuaternionIfOpposite(buffer_a[2].quat, buffer_a[0].quat);
+
auto* output_list = &buffer_a;
auto* input_list = &buffer_b;
@@ -105,23 +116,18 @@ void ProcessTriangle(const OutputVertex& v0, const OutputVertex& v1, const Outpu
static const float24 f0 = float24::FromFloat32(0.0);
static const float24 f1 = float24::FromFloat32(1.0);
static const std::array<ClippingEdge, 7> clipping_edges = {{
- {Math::MakeVec(f1, f0, f0, -f1)}, // x = +w
- {Math::MakeVec(-f1, f0, f0, -f1)}, // x = -w
- {Math::MakeVec(f0, f1, f0, -f1)}, // y = +w
- {Math::MakeVec(f0, -f1, f0, -f1)}, // y = -w
- {Math::MakeVec(f0, f0, f1, f0)}, // z = 0
- {Math::MakeVec(f0, f0, -f1, -f1)}, // z = -w
- {Math::MakeVec(f0, f0, f0, -f1), Math::Vec4<float24>(f0, f0, f0, EPSILON)}, // w = EPSILON
+ {Math::MakeVec(-f1, f0, f0, f1)}, // x = +w
+ {Math::MakeVec(f1, f0, f0, f1)}, // x = -w
+ {Math::MakeVec(f0, -f1, f0, f1)}, // y = +w
+ {Math::MakeVec(f0, f1, f0, f1)}, // y = -w
+ {Math::MakeVec(f0, f0, -f1, f0)}, // z = 0
+ {Math::MakeVec(f0, f0, f1, f1)}, // z = -w
+ {Math::MakeVec(f0, f0, f0, f1), Math::Vec4<float24>(f0, f0, f0, EPSILON)}, // w = EPSILON
}};
- // TODO: If one vertex lies outside one of the depth clipping planes, some platforms (e.g. Wii)
- // drop the whole primitive instead of clipping the primitive properly. We should test if
- // this happens on the 3DS, too.
-
// Simple implementation of the Sutherland-Hodgman clipping algorithm.
// TODO: Make this less inefficient (currently lots of useless buffering overhead happens here)
- for (auto edge : clipping_edges) {
-
+ auto Clip = [&](const ClippingEdge& edge) {
std::swap(input_list, output_list);
output_list->clear();
@@ -140,12 +146,24 @@ void ProcessTriangle(const OutputVertex& v0, const OutputVertex& v1, const Outpu
}
reference_vertex = &vertex;
}
+ };
+
+ for (auto edge : clipping_edges) {
+ Clip(edge);
// Need to have at least a full triangle to continue...
if (output_list->size() < 3)
return;
}
+ if (g_state.regs.rasterizer.clip_enable) {
+ ClippingEdge custom_edge{g_state.regs.rasterizer.GetClipCoef()};
+ Clip(custom_edge);
+
+ if (output_list->size() < 3)
+ return;
+ }
+
InitScreenCoordinates((*output_list)[0]);
InitScreenCoordinates((*output_list)[1]);