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| author | Weiyi Wang <wwylele@gmail.com> | 2017-08-09 18:54:29 +0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2017-08-09 18:54:29 +0300 |
| commit | 792dee47a7b520cb2a8d7cf43cc184c17394708f (patch) | |
| tree | 35b14f184d95834bed51d3fda5c9662355e8b7f7 /src/video_core/swrasterizer/clipper.cpp | |
| parent | 93ab46e500584d7b56e430f4552516a0e72cb398 (diff) | |
| parent | 2252a63f8036cdf2612243271ce29e6104f82825 (diff) | |
Merge pull request #2822 from wwylele/sw_lighting-2
Implement fragment lighting in the sw renderer (take 2)
Diffstat (limited to 'src/video_core/swrasterizer/clipper.cpp')
| -rw-r--r-- | src/video_core/swrasterizer/clipper.cpp | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/src/video_core/swrasterizer/clipper.cpp b/src/video_core/swrasterizer/clipper.cpp index 6fb923756..7537689b7 100644 --- a/src/video_core/swrasterizer/clipper.cpp +++ b/src/video_core/swrasterizer/clipper.cpp @@ -95,6 +95,17 @@ void ProcessTriangle(const OutputVertex& v0, const OutputVertex& v1, const Outpu static const size_t MAX_VERTICES = 9; static_vector<Vertex, MAX_VERTICES> buffer_a = {v0, v1, v2}; static_vector<Vertex, MAX_VERTICES> buffer_b; + + auto FlipQuaternionIfOpposite = [](auto& a, const auto& b) { + if (Math::Dot(a, b) < float24::Zero()) + a = -a; + }; + + // Flip the quaternions if they are opposite to prevent interpolating them over the wrong + // direction. + FlipQuaternionIfOpposite(buffer_a[1].quat, buffer_a[0].quat); + FlipQuaternionIfOpposite(buffer_a[2].quat, buffer_a[0].quat); + auto* output_list = &buffer_a; auto* input_list = &buffer_b; |
