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authorWeiyi Wang <wwylele@gmail.com>2017-08-09 18:54:29 +0300
committerGitHub <noreply@github.com>2017-08-09 18:54:29 +0300
commit792dee47a7b520cb2a8d7cf43cc184c17394708f (patch)
tree35b14f184d95834bed51d3fda5c9662355e8b7f7 /src/video_core/swrasterizer/clipper.cpp
parent93ab46e500584d7b56e430f4552516a0e72cb398 (diff)
parent2252a63f8036cdf2612243271ce29e6104f82825 (diff)
Merge pull request #2822 from wwylele/sw_lighting-2
Implement fragment lighting in the sw renderer (take 2)
Diffstat (limited to 'src/video_core/swrasterizer/clipper.cpp')
-rw-r--r--src/video_core/swrasterizer/clipper.cpp11
1 files changed, 11 insertions, 0 deletions
diff --git a/src/video_core/swrasterizer/clipper.cpp b/src/video_core/swrasterizer/clipper.cpp
index 6fb923756..7537689b7 100644
--- a/src/video_core/swrasterizer/clipper.cpp
+++ b/src/video_core/swrasterizer/clipper.cpp
@@ -95,6 +95,17 @@ void ProcessTriangle(const OutputVertex& v0, const OutputVertex& v1, const Outpu
static const size_t MAX_VERTICES = 9;
static_vector<Vertex, MAX_VERTICES> buffer_a = {v0, v1, v2};
static_vector<Vertex, MAX_VERTICES> buffer_b;
+
+ auto FlipQuaternionIfOpposite = [](auto& a, const auto& b) {
+ if (Math::Dot(a, b) < float24::Zero())
+ a = -a;
+ };
+
+ // Flip the quaternions if they are opposite to prevent interpolating them over the wrong
+ // direction.
+ FlipQuaternionIfOpposite(buffer_a[1].quat, buffer_a[0].quat);
+ FlipQuaternionIfOpposite(buffer_a[2].quat, buffer_a[0].quat);
+
auto* output_list = &buffer_a;
auto* input_list = &buffer_b;