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| author | bunnei <bunneidev@gmail.com> | 2022-01-03 17:56:30 -0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-01-03 17:56:30 -0800 |
| commit | c68a0d17fc30d9b91b8324b3899556e3ebfea8d5 (patch) | |
| tree | 3ec6f215ab86e6a9baf181efc9839eaa8bf56cf4 /src/video_core/shader_environment.h | |
| parent | e7733544779f2706d108682dd027d44e7fa5ff4b (diff) | |
| parent | f58ee3f15f7427a8b834286384931bcf821ed771 (diff) | |
Merge pull request #7251 from FernandoS27/shader-dump
ShaderDecompiler: Add a debug option to dump the game's shaders.
Diffstat (limited to 'src/video_core/shader_environment.h')
| -rw-r--r-- | src/video_core/shader_environment.h | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/video_core/shader_environment.h b/src/video_core/shader_environment.h index 6640e53d0..aae762b27 100644 --- a/src/video_core/shader_environment.h +++ b/src/video_core/shader_environment.h @@ -57,6 +57,8 @@ public: [[nodiscard]] u64 CalculateHash() const; + void Dump(u64 hash) override; + void Serialize(std::ofstream& file) const; protected: @@ -82,6 +84,7 @@ protected: u32 cached_lowest = std::numeric_limits<u32>::max(); u32 cached_highest = 0; + u32 initial_offset = 0; bool has_unbound_instructions = false; }; @@ -149,6 +152,8 @@ public: [[nodiscard]] std::array<u32, 3> WorkgroupSize() const override; + void Dump(u64 hash) override; + private: std::unique_ptr<u64[]> code; std::unordered_map<u32, Shader::TextureType> texture_types; @@ -159,6 +164,7 @@ private: u32 texture_bound{}; u32 read_lowest{}; u32 read_highest{}; + u32 initial_offset{}; }; void SerializePipeline(std::span<const char> key, std::span<const GenericEnvironment* const> envs, |
