diff options
| author | Lioncash <mathew1800@gmail.com> | 2019-07-16 10:37:11 -0400 |
|---|---|---|
| committer | Lioncash <mathew1800@gmail.com> | 2019-07-16 19:49:23 -0400 |
| commit | bebbdc20677c900aec5a6fa9481b1861f202ca02 (patch) | |
| tree | b11ca2c6d687f276ed53318c0aa7e4ab4080c8a6 /src/video_core/shader/track.cpp | |
| parent | 60926ac16b1c987f50b965292baa47023f46eb60 (diff) | |
shader_ir: std::move Node instance where applicable
These are std::shared_ptr instances underneath the hood, which means
copying them isn't as cheap as a regular pointer. Particularly so on
weakly-ordered systems.
This avoids atomic reference count increments and decrements where they
aren't necessary for the core set of operations.
Diffstat (limited to 'src/video_core/shader/track.cpp')
| -rw-r--r-- | src/video_core/shader/track.cpp | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/src/video_core/shader/track.cpp b/src/video_core/shader/track.cpp index dc132a4a3..a53e02253 100644 --- a/src/video_core/shader/track.cpp +++ b/src/video_core/shader/track.cpp @@ -15,18 +15,20 @@ namespace { std::pair<Node, s64> FindOperation(const NodeBlock& code, s64 cursor, OperationCode operation_code) { for (; cursor >= 0; --cursor) { - const Node node = code.at(cursor); + Node node = code.at(cursor); + if (const auto operation = std::get_if<OperationNode>(&*node)) { if (operation->GetCode() == operation_code) { - return {node, cursor}; + return {std::move(node), cursor}; } } + if (const auto conditional = std::get_if<ConditionalNode>(&*node)) { const auto& conditional_code = conditional->GetCode(); - const auto [found, internal_cursor] = FindOperation( + auto [found, internal_cursor] = FindOperation( conditional_code, static_cast<s64>(conditional_code.size() - 1), operation_code); if (found) { - return {found, cursor}; + return {std::move(found), cursor}; } } } |
