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authorFernando Sahmkow <fsahmkow27@gmail.com>2020-03-13 16:26:24 -0400
committerGitHub <noreply@github.com>2020-03-13 16:26:24 -0400
commit666d431ad8ee4e36f1b7f48d13f3fa63ba3675f2 (patch)
treed0f968d06b2bbc6e378a5a0632cd2d6322fe4e6d /src/video_core/shader/shader_ir.h
parentb30b1f741dcbcb69672d065b0bec4f4a9e5f0993 (diff)
parent244fe132199cb3c67dd9e612d2be856895f8a868 (diff)
Merge pull request #3473 from ReinUsesLisp/shader-purge
gl_shader_cache: Rework shader cache and store texture arrays
Diffstat (limited to 'src/video_core/shader/shader_ir.h')
-rw-r--r--src/video_core/shader/shader_ir.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/video_core/shader/shader_ir.h b/src/video_core/shader/shader_ir.h
index b0851c3be..dde036b40 100644
--- a/src/video_core/shader/shader_ir.h
+++ b/src/video_core/shader/shader_ir.h
@@ -18,8 +18,8 @@
#include "video_core/engines/shader_header.h"
#include "video_core/shader/ast.h"
#include "video_core/shader/compiler_settings.h"
-#include "video_core/shader/const_buffer_locker.h"
#include "video_core/shader/node.h"
+#include "video_core/shader/registry.h"
namespace VideoCommon::Shader {
@@ -69,7 +69,7 @@ struct GlobalMemoryUsage {
class ShaderIR final {
public:
explicit ShaderIR(const ProgramCode& program_code, u32 main_offset, CompilerSettings settings,
- ConstBufferLocker& locker);
+ Registry& registry);
~ShaderIR();
const std::map<u32, NodeBlock>& GetBasicBlocks() const {
@@ -414,7 +414,7 @@ private:
const ProgramCode& program_code;
const u32 main_offset;
const CompilerSettings settings;
- ConstBufferLocker& locker;
+ Registry& registry;
bool decompiled{};
bool disable_flow_stack{};