aboutsummaryrefslogtreecommitdiff
path: root/src/video_core/shader/shader.h
diff options
context:
space:
mode:
authorbunnei <bunneidev@gmail.com>2016-02-05 21:49:44 -0500
committerbunnei <bunneidev@gmail.com>2016-02-05 21:49:44 -0500
commitf1d1049c4fdf51fd382f9afb6b5cd5f104e71b0e (patch)
tree5cac94917f52f018e0939f8b2e1be079e50c313c /src/video_core/shader/shader.h
parent69e2453649b30962ac68ef54ffbf30ab4f1a9842 (diff)
parent19557aaab3434a9a6e9b6730a76923de053084cd (diff)
Merge pull request #1264 from bunnei/fragment-lighting-hw
Fragment lighting support in the HW renderer
Diffstat (limited to 'src/video_core/shader/shader.h')
-rw-r--r--src/video_core/shader/shader.h8
1 files changed, 5 insertions, 3 deletions
diff --git a/src/video_core/shader/shader.h b/src/video_core/shader/shader.h
index 1c6fa592c..f068cd93f 100644
--- a/src/video_core/shader/shader.h
+++ b/src/video_core/shader/shader.h
@@ -37,17 +37,19 @@ struct OutputVertex {
Math::Vec4<float24> color;
Math::Vec2<float24> tc0;
Math::Vec2<float24> tc1;
- float24 pad[6];
+ INSERT_PADDING_WORDS(2);
+ Math::Vec3<float24> view;
+ INSERT_PADDING_WORDS(1);
Math::Vec2<float24> tc2;
// Padding for optimal alignment
- float24 pad2[4];
+ INSERT_PADDING_WORDS(4);
// Attributes used to store intermediate results
// position after perspective divide
Math::Vec3<float24> screenpos;
- float24 pad3;
+ INSERT_PADDING_WORDS(1);
// Linear interpolation
// factor: 0=this, 1=vtx