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| author | bunnei <bunneidev@gmail.com> | 2016-02-05 21:49:44 -0500 |
|---|---|---|
| committer | bunnei <bunneidev@gmail.com> | 2016-02-05 21:49:44 -0500 |
| commit | f1d1049c4fdf51fd382f9afb6b5cd5f104e71b0e (patch) | |
| tree | 5cac94917f52f018e0939f8b2e1be079e50c313c /src/video_core/shader/shader.h | |
| parent | 69e2453649b30962ac68ef54ffbf30ab4f1a9842 (diff) | |
| parent | 19557aaab3434a9a6e9b6730a76923de053084cd (diff) | |
Merge pull request #1264 from bunnei/fragment-lighting-hw
Fragment lighting support in the HW renderer
Diffstat (limited to 'src/video_core/shader/shader.h')
| -rw-r--r-- | src/video_core/shader/shader.h | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/src/video_core/shader/shader.h b/src/video_core/shader/shader.h index 1c6fa592c..f068cd93f 100644 --- a/src/video_core/shader/shader.h +++ b/src/video_core/shader/shader.h @@ -37,17 +37,19 @@ struct OutputVertex { Math::Vec4<float24> color; Math::Vec2<float24> tc0; Math::Vec2<float24> tc1; - float24 pad[6]; + INSERT_PADDING_WORDS(2); + Math::Vec3<float24> view; + INSERT_PADDING_WORDS(1); Math::Vec2<float24> tc2; // Padding for optimal alignment - float24 pad2[4]; + INSERT_PADDING_WORDS(4); // Attributes used to store intermediate results // position after perspective divide Math::Vec3<float24> screenpos; - float24 pad3; + INSERT_PADDING_WORDS(1); // Linear interpolation // factor: 0=this, 1=vtx |
