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authorbunnei <bunneidev@gmail.com>2016-04-13 23:36:39 -0400
committerbunnei <bunneidev@gmail.com>2016-04-13 23:36:39 -0400
commitd89e48679e93f8a6242d9c8d0837053f5aa708d0 (patch)
tree7bb6c9fd8e9a659369e92661478925512ac8eddd /src/video_core/shader/shader.h
parentdb0db6a18256f5c7bae050fbad851990ee30addf (diff)
parentd7fe2784cca9c13d1f79f4063691fc4ced1c4759 (diff)
Merge pull request #1546 from bunnei/refactor-shader-jit
Shader JIT Part 2
Diffstat (limited to 'src/video_core/shader/shader.h')
-rw-r--r--src/video_core/shader/shader.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/video_core/shader/shader.h b/src/video_core/shader/shader.h
index 7af8f1fa1..9c5bd97bd 100644
--- a/src/video_core/shader/shader.h
+++ b/src/video_core/shader/shader.h
@@ -339,9 +339,8 @@ struct UnitState {
/**
* Performs any shader unit setup that only needs to happen once per shader (as opposed to once per
* vertex, which would happen within the `Run` function).
- * @param state Shader unit state, must be setup per shader and per shader unit
*/
-void Setup(UnitState<false>& state);
+void Setup();
/// Performs any cleanup when the emulator is shutdown
void Shutdown();