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authorReinUsesLisp <reinuseslisp@airmail.cc>2019-12-09 23:40:32 -0300
committerReinUsesLisp <reinuseslisp@airmail.cc>2019-12-09 23:40:41 -0300
commit9ad6327fbda8761da8d11b24999e66418228727c (patch)
treec992b78a5e606eb4ac3c5b4d5af7367c841f1386 /src/video_core/shader/decode/warp.cpp
parent6233b1db089686e1ea0dde68278e9086981d6f76 (diff)
shader: Keep track of shaders using warp instructions
Diffstat (limited to 'src/video_core/shader/decode/warp.cpp')
-rw-r--r--src/video_core/shader/decode/warp.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/video_core/shader/decode/warp.cpp b/src/video_core/shader/decode/warp.cpp
index d98d0e1dd..11b77f795 100644
--- a/src/video_core/shader/decode/warp.cpp
+++ b/src/video_core/shader/decode/warp.cpp
@@ -38,6 +38,9 @@ u32 ShaderIR::DecodeWarp(NodeBlock& bb, u32 pc) {
const Instruction instr = {program_code[pc]};
const auto opcode = OpCode::Decode(instr);
+ // Signal the backend that this shader uses warp instructions.
+ uses_warps = true;
+
switch (opcode->get().GetId()) {
case OpCode::Id::VOTE: {
const Node value = GetPredicate(instr.vote.value, instr.vote.negate_value != 0);