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authorReinUsesLisp <reinuseslisp@airmail.cc>2019-01-28 18:11:23 -0300
committerReinUsesLisp <reinuseslisp@airmail.cc>2019-01-30 02:45:50 -0300
commit477d616f7df3b609afcb67d69d9570098cc00029 (patch)
tree4e4395842d44583d88abaacfb23e88073223bf5c /src/video_core/shader/decode/shift.cpp
parent3c3d9afd61f7f8b699befc6c6c50e51a28a7a4de (diff)
shader_ir: Unify constant buffer offset values
Constant buffer values on the shader IR were using different offsets if the access direct or indirect. cbuf34 has a non-multiplied offset while cbuf36 does. On shader decoding this commit multiplies it by four on cbuf34 queries.
Diffstat (limited to 'src/video_core/shader/decode/shift.cpp')
-rw-r--r--src/video_core/shader/decode/shift.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/shader/decode/shift.cpp b/src/video_core/shader/decode/shift.cpp
index 85026bb37..6623f8ff9 100644
--- a/src/video_core/shader/decode/shift.cpp
+++ b/src/video_core/shader/decode/shift.cpp
@@ -23,7 +23,7 @@ u32 ShaderIR::DecodeShift(BasicBlock& bb, const BasicBlock& code, u32 pc) {
} else if (instr.is_b_gpr) {
return GetRegister(instr.gpr20);
} else {
- return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.offset);
+ return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset());
}
}();