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| author | Lioncash <mathew1800@gmail.com> | 2019-05-22 17:17:19 -0400 |
|---|---|---|
| committer | Rodrigo Locatti <reinuseslisp@airmail.cc> | 2019-05-23 02:55:52 -0300 |
| commit | 87b4c1ac5e89f4250c83d515250dce46b545ad08 (patch) | |
| tree | ca82767c0af242f327204d5e5b636177467ce6aa /src/video_core/shader/decode/integer_set.cpp | |
| parent | 195b54602f1804f1f406cd5c82aa5b01179dfebd (diff) | |
shader/decode/*: Eliminate indirect inclusions
Amends cases where we were using things that were indirectly being
satisfied through other headers. This way, if those headers change and
eliminate dependencies on other headers in the future, we don't have
cascading compilation errors.
Diffstat (limited to 'src/video_core/shader/decode/integer_set.cpp')
| -rw-r--r-- | src/video_core/shader/decode/integer_set.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/video_core/shader/decode/integer_set.cpp b/src/video_core/shader/decode/integer_set.cpp index a3bf17eba..fab8fa8ba 100644 --- a/src/video_core/shader/decode/integer_set.cpp +++ b/src/video_core/shader/decode/integer_set.cpp @@ -2,7 +2,6 @@ // Licensed under GPLv2 or any later version // Refer to the license.txt file included. -#include "common/assert.h" #include "common/common_types.h" #include "video_core/engines/shader_bytecode.h" #include "video_core/shader/shader_ir.h" |
