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authorbunnei <bunneidev@gmail.com>2019-04-28 22:24:22 -0400
committerGitHub <noreply@github.com>2019-04-28 22:24:22 -0400
commit9a3737120d551f89453c6202565f6654743fe7b0 (patch)
tree14393befcc8149e1121c9e87bd44d8ac248e85e8 /src/video_core/shader/decode/hfma2.cpp
parent78574e7a470a29e7ef0c1cc062d334d133c60830 (diff)
parent623b2e4b8f8a5fdde3b2a5594ab698461e81bd66 (diff)
Merge pull request #2423 from FernandoS27/half-correct
Corrections on Half Float operations: HADD2 HMUL2 and HFMA2
Diffstat (limited to 'src/video_core/shader/decode/hfma2.cpp')
-rw-r--r--src/video_core/shader/decode/hfma2.cpp9
1 files changed, 4 insertions, 5 deletions
diff --git a/src/video_core/shader/decode/hfma2.cpp b/src/video_core/shader/decode/hfma2.cpp
index 5c1becce5..a425f9eb7 100644
--- a/src/video_core/shader/decode/hfma2.cpp
+++ b/src/video_core/shader/decode/hfma2.cpp
@@ -34,15 +34,14 @@ u32 ShaderIR::DecodeHfma2(NodeBlock& bb, u32 pc) {
case OpCode::Id::HFMA2_CR:
neg_b = instr.hfma2.negate_b;
neg_c = instr.hfma2.negate_c;
- return {instr.hfma2.saturate, instr.hfma2.type_b,
+ return {instr.hfma2.saturate, HalfType::F32,
GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset()),
instr.hfma2.type_reg39, GetRegister(instr.gpr39)};
case OpCode::Id::HFMA2_RC:
neg_b = instr.hfma2.negate_b;
neg_c = instr.hfma2.negate_c;
return {instr.hfma2.saturate, instr.hfma2.type_reg39, GetRegister(instr.gpr39),
- instr.hfma2.type_b,
- GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset())};
+ HalfType::F32, GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset())};
case OpCode::Id::HFMA2_RR:
neg_b = instr.hfma2.rr.negate_b;
neg_c = instr.hfma2.rr.negate_c;
@@ -56,13 +55,13 @@ u32 ShaderIR::DecodeHfma2(NodeBlock& bb, u32 pc) {
return {false, identity, Immediate(0), identity, Immediate(0)};
}
}();
- UNIMPLEMENTED_IF_MSG(saturate, "HFMA2 saturation is not implemented");
const Node op_a = UnpackHalfFloat(GetRegister(instr.gpr8), instr.hfma2.type_a);
op_b = GetOperandAbsNegHalf(UnpackHalfFloat(op_b, type_b), false, neg_b);
op_c = GetOperandAbsNegHalf(UnpackHalfFloat(op_c, type_c), false, neg_c);
Node value = Operation(OperationCode::HFma, PRECISE, op_a, op_b, op_c);
+ value = GetSaturatedHalfFloat(value, saturate);
value = HalfMerge(GetRegister(instr.gpr0), value, instr.hfma2.merge);
SetRegister(bb, instr.gpr0, value);
@@ -70,4 +69,4 @@ u32 ShaderIR::DecodeHfma2(NodeBlock& bb, u32 pc) {
return pc;
}
-} // namespace VideoCommon::Shader \ No newline at end of file
+} // namespace VideoCommon::Shader