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| author | Lioncash <mathew1800@gmail.com> | 2019-05-22 17:17:19 -0400 |
|---|---|---|
| committer | Rodrigo Locatti <reinuseslisp@airmail.cc> | 2019-05-23 02:55:52 -0300 |
| commit | 87b4c1ac5e89f4250c83d515250dce46b545ad08 (patch) | |
| tree | ca82767c0af242f327204d5e5b636177467ce6aa /src/video_core/shader/decode/half_set.cpp | |
| parent | 195b54602f1804f1f406cd5c82aa5b01179dfebd (diff) | |
shader/decode/*: Eliminate indirect inclusions
Amends cases where we were using things that were indirectly being
satisfied through other headers. This way, if those headers change and
eliminate dependencies on other headers in the future, we don't have
cascading compilation errors.
Diffstat (limited to 'src/video_core/shader/decode/half_set.cpp')
| -rw-r--r-- | src/video_core/shader/decode/half_set.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/video_core/shader/decode/half_set.cpp b/src/video_core/shader/decode/half_set.cpp index 1dd94bf9d..24a2c890c 100644 --- a/src/video_core/shader/decode/half_set.cpp +++ b/src/video_core/shader/decode/half_set.cpp @@ -6,6 +6,7 @@ #include "common/assert.h" #include "common/common_types.h" +#include "common/logging/log.h" #include "video_core/engines/shader_bytecode.h" #include "video_core/shader/shader_ir.h" |
