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authorReinUsesLisp <reinuseslisp@airmail.cc>2018-12-27 16:50:36 -0300
committerReinUsesLisp <reinuseslisp@airmail.cc>2019-01-15 17:54:53 -0300
commit2d6c064e66bac4cb871aa26a12066441a8852008 (patch)
tree52baf7c971830bbe9cb5c8631235f1ebcda95d30 /src/video_core/shader/decode/float_set.cpp
parentd911740e5d474ae459f9e05d82a7dba9c7e06340 (diff)
shader_decode: Improve zero flag implementation
Diffstat (limited to 'src/video_core/shader/decode/float_set.cpp')
-rw-r--r--src/video_core/shader/decode/float_set.cpp11
1 files changed, 5 insertions, 6 deletions
diff --git a/src/video_core/shader/decode/float_set.cpp b/src/video_core/shader/decode/float_set.cpp
index b69d94c2e..8e266cc4e 100644
--- a/src/video_core/shader/decode/float_set.cpp
+++ b/src/video_core/shader/decode/float_set.cpp
@@ -45,13 +45,12 @@ u32 ShaderIR::DecodeFloatSet(BasicBlock& bb, u32 pc) {
const Node value =
Operation(OperationCode::Select, PRECISE, predicate, true_value, false_value);
- SetRegister(bb, instr.gpr0, value);
-
- if (instr.generates_cc) {
- const Node is_zero = Operation(OperationCode::LogicalFEqual, value, Immediate(0.0f));
- SetInternalFlag(bb, InternalFlag::Zero, is_zero);
- LOG_WARNING(HW_GPU, "FSET condition code is incomplete");
+ if (instr.fset.bf) {
+ SetInternalFlagsFromFloat(bb, value, instr.generates_cc);
+ } else {
+ SetInternalFlagsFromInteger(bb, value, instr.generates_cc);
}
+ SetRegister(bb, instr.gpr0, value);
return pc;
}