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authorbunnei <bunneidev@gmail.com>2019-01-25 23:42:14 -0500
committerGitHub <noreply@github.com>2019-01-25 23:42:14 -0500
commit1f4ca1e841cd0b0427218d787efe10a3fa62df33 (patch)
tree00cc1743c6a6ba593e3b56897b13c2272a71d779 /src/video_core/shader/decode/arithmetic_immediate.cpp
parentf574d324e7f8692ebff0aaa17c416f4840feda5c (diff)
parenta63d7c49fc928d0ad440213a5a409a2f1f05afed (diff)
Merge pull request #1927 from ReinUsesLisp/shader-ir
video_core: Replace gl_shader_decompiler with an IR based decompiler
Diffstat (limited to 'src/video_core/shader/decode/arithmetic_immediate.cpp')
-rw-r--r--src/video_core/shader/decode/arithmetic_immediate.cpp52
1 files changed, 52 insertions, 0 deletions
diff --git a/src/video_core/shader/decode/arithmetic_immediate.cpp b/src/video_core/shader/decode/arithmetic_immediate.cpp
new file mode 100644
index 000000000..4fd3db54e
--- /dev/null
+++ b/src/video_core/shader/decode/arithmetic_immediate.cpp
@@ -0,0 +1,52 @@
+// Copyright 2018 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "common/assert.h"
+#include "common/common_types.h"
+#include "video_core/engines/shader_bytecode.h"
+#include "video_core/shader/shader_ir.h"
+
+namespace VideoCommon::Shader {
+
+using Tegra::Shader::Instruction;
+using Tegra::Shader::OpCode;
+
+u32 ShaderIR::DecodeArithmeticImmediate(BasicBlock& bb, const BasicBlock& code, u32 pc) {
+ const Instruction instr = {program_code[pc]};
+ const auto opcode = OpCode::Decode(instr);
+
+ switch (opcode->get().GetId()) {
+ case OpCode::Id::MOV32_IMM: {
+ SetRegister(bb, instr.gpr0, GetImmediate32(instr));
+ break;
+ }
+ case OpCode::Id::FMUL32_IMM: {
+ Node value =
+ Operation(OperationCode::FMul, PRECISE, GetRegister(instr.gpr8), GetImmediate32(instr));
+ value = GetSaturatedFloat(value, instr.fmul32.saturate);
+
+ SetInternalFlagsFromFloat(bb, value, instr.op_32.generates_cc);
+ SetRegister(bb, instr.gpr0, value);
+ break;
+ }
+ case OpCode::Id::FADD32I: {
+ const Node op_a = GetOperandAbsNegFloat(GetRegister(instr.gpr8), instr.fadd32i.abs_a,
+ instr.fadd32i.negate_a);
+ const Node op_b = GetOperandAbsNegFloat(GetImmediate32(instr), instr.fadd32i.abs_b,
+ instr.fadd32i.negate_b);
+
+ const Node value = Operation(OperationCode::FAdd, PRECISE, op_a, op_b);
+ SetInternalFlagsFromFloat(bb, value, instr.op_32.generates_cc);
+ SetRegister(bb, instr.gpr0, value);
+ break;
+ }
+ default:
+ UNIMPLEMENTED_MSG("Unhandled arithmetic immediate instruction: {}",
+ opcode->get().GetName());
+ }
+
+ return pc;
+}
+
+} // namespace VideoCommon::Shader \ No newline at end of file