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authorbunnei <bunneidev@gmail.com>2020-05-13 09:51:14 -0400
committerGitHub <noreply@github.com>2020-05-13 09:51:14 -0400
commitb1a1bd12cae560b39c718b7188db0d8eae975917 (patch)
tree4b30162771fc25000519ab57bfcf8e2b0b32c96e /src/video_core/shader/decode.cpp
parent1beaebe666ac97d34dbbd59731742b751a01e603 (diff)
parent8b329ddcc9b39353b9545289b3bd653a77db0103 (diff)
Merge pull request #3899 from ReinUsesLisp/float-comparisons
shader_ir: Add separate instructions for ordered and unordered comparisons and fix NE on GLSL
Diffstat (limited to 'src/video_core/shader/decode.cpp')
-rw-r--r--src/video_core/shader/decode.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/shader/decode.cpp b/src/video_core/shader/decode.cpp
index a75a5cc63..eeac328a6 100644
--- a/src/video_core/shader/decode.cpp
+++ b/src/video_core/shader/decode.cpp
@@ -255,7 +255,7 @@ void ShaderIR::InsertControlFlow(NodeBlock& bb, const ShaderBlock& block) {
Node n = Operation(OperationCode::Branch, Immediate(branch_case.address));
Node op_b = Immediate(branch_case.cmp_value);
Node condition =
- GetPredicateComparisonInteger(Tegra::Shader::PredCondition::Equal, false, op_a, op_b);
+ GetPredicateComparisonInteger(Tegra::Shader::PredCondition::EQ, false, op_a, op_b);
auto result = Conditional(condition, {n});
bb.push_back(result);
global_code.push_back(result);