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authorFernando Sahmkow <fsahmkow27@gmail.com>2020-03-13 16:26:24 -0400
committerGitHub <noreply@github.com>2020-03-13 16:26:24 -0400
commit666d431ad8ee4e36f1b7f48d13f3fa63ba3675f2 (patch)
treed0f968d06b2bbc6e378a5a0632cd2d6322fe4e6d /src/video_core/shader/control_flow.h
parentb30b1f741dcbcb69672d065b0bec4f4a9e5f0993 (diff)
parent244fe132199cb3c67dd9e612d2be856895f8a868 (diff)
Merge pull request #3473 from ReinUsesLisp/shader-purge
gl_shader_cache: Rework shader cache and store texture arrays
Diffstat (limited to 'src/video_core/shader/control_flow.h')
-rw-r--r--src/video_core/shader/control_flow.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/video_core/shader/control_flow.h b/src/video_core/shader/control_flow.h
index 5304998b9..62a3510d8 100644
--- a/src/video_core/shader/control_flow.h
+++ b/src/video_core/shader/control_flow.h
@@ -12,6 +12,7 @@
#include "video_core/engines/shader_bytecode.h"
#include "video_core/shader/ast.h"
#include "video_core/shader/compiler_settings.h"
+#include "video_core/shader/registry.h"
#include "video_core/shader/shader_ir.h"
namespace VideoCommon::Shader {
@@ -111,6 +112,6 @@ struct ShaderCharacteristics {
std::unique_ptr<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code, u32 start_address,
const CompilerSettings& settings,
- ConstBufferLocker& locker);
+ Registry& registry);
} // namespace VideoCommon::Shader