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| author | Fernando Sahmkow <fsahmkow27@gmail.com> | 2020-03-13 16:26:24 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-03-13 16:26:24 -0400 |
| commit | 666d431ad8ee4e36f1b7f48d13f3fa63ba3675f2 (patch) | |
| tree | d0f968d06b2bbc6e378a5a0632cd2d6322fe4e6d /src/video_core/shader/control_flow.h | |
| parent | b30b1f741dcbcb69672d065b0bec4f4a9e5f0993 (diff) | |
| parent | 244fe132199cb3c67dd9e612d2be856895f8a868 (diff) | |
Merge pull request #3473 from ReinUsesLisp/shader-purge
gl_shader_cache: Rework shader cache and store texture arrays
Diffstat (limited to 'src/video_core/shader/control_flow.h')
| -rw-r--r-- | src/video_core/shader/control_flow.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/video_core/shader/control_flow.h b/src/video_core/shader/control_flow.h index 5304998b9..62a3510d8 100644 --- a/src/video_core/shader/control_flow.h +++ b/src/video_core/shader/control_flow.h @@ -12,6 +12,7 @@ #include "video_core/engines/shader_bytecode.h" #include "video_core/shader/ast.h" #include "video_core/shader/compiler_settings.h" +#include "video_core/shader/registry.h" #include "video_core/shader/shader_ir.h" namespace VideoCommon::Shader { @@ -111,6 +112,6 @@ struct ShaderCharacteristics { std::unique_ptr<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code, u32 start_address, const CompilerSettings& settings, - ConstBufferLocker& locker); + Registry& registry); } // namespace VideoCommon::Shader |
