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| author | bunnei <bunneidev@gmail.com> | 2019-11-24 19:36:30 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2019-11-24 19:36:30 -0500 |
| commit | b03242067d9ba9e3ad9804d2ccfe596f45da6ba6 (patch) | |
| tree | 386c8566d385869702b34ddb00ff58f7e8e275bf /src/video_core/shader/const_buffer_locker.h | |
| parent | b7031b2b9d6c886b0d5c39994e3b978af8370ea6 (diff) | |
| parent | dc2e83fa31a7bd3a7e1f1deb6f41cdb62be5f46e (diff) | |
Merge pull request #3098 from ReinUsesLisp/shader-invalidations
gl_shader_cache: Miscellaneous changes to shaders
Diffstat (limited to 'src/video_core/shader/const_buffer_locker.h')
| -rw-r--r-- | src/video_core/shader/const_buffer_locker.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/video_core/shader/const_buffer_locker.h b/src/video_core/shader/const_buffer_locker.h index 600e2f3c3..50a8ce42a 100644 --- a/src/video_core/shader/const_buffer_locker.h +++ b/src/video_core/shader/const_buffer_locker.h @@ -8,6 +8,7 @@ #include "common/common_types.h" #include "common/hash.h" #include "video_core/engines/const_buffer_engine_interface.h" +#include "video_core/engines/shader_type.h" namespace VideoCommon::Shader { @@ -20,7 +21,7 @@ using BindlessSamplerMap = * The ConstBufferLocker is a class use to interface the 3D and compute engines with the shader * compiler. with it, the shader can obtain required data from GPU state and store it for disk * shader compilation. - **/ + */ class ConstBufferLocker { public: explicit ConstBufferLocker(Tegra::Engines::ShaderType shader_stage); |
