aboutsummaryrefslogtreecommitdiff
path: root/src/video_core/shader/compiler_settings.h
diff options
context:
space:
mode:
authorFernando Sahmkow <fsahmkow27@gmail.com>2019-08-16 16:25:02 -0400
committerFernandoS27 <fsahmkow27@gmail.com>2019-10-04 18:52:50 -0400
commit47e4f6a52c5eb34916e2c1f4c876e6e8624e3840 (patch)
tree60ca95508197ceb868b004791caf81a042b22842 /src/video_core/shader/compiler_settings.h
parent38fc995f6cc2c2af29abc976ddb45b72873b2cc4 (diff)
Shader_Ir: Refactor Decompilation process and allow multiple decompilation modes.
Diffstat (limited to 'src/video_core/shader/compiler_settings.h')
-rw-r--r--src/video_core/shader/compiler_settings.h25
1 files changed, 25 insertions, 0 deletions
diff --git a/src/video_core/shader/compiler_settings.h b/src/video_core/shader/compiler_settings.h
new file mode 100644
index 000000000..e1fb5bc3a
--- /dev/null
+++ b/src/video_core/shader/compiler_settings.h
@@ -0,0 +1,25 @@
+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include "video_core/engines/shader_bytecode.h"
+
+namespace VideoCommon::Shader {
+
+enum class CompileDepth : u32 {
+ BruteForce = 0,
+ FlowStack = 1,
+ NoFlowStack = 2,
+ DecompileBackwards = 3,
+ FullDecompile = 4,
+};
+
+std::string CompileDepthAsString(CompileDepth cd);
+
+struct CompilerSettings {
+ CompileDepth depth;
+};
+
+} // namespace VideoCommon::Shader