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| author | David <25727384+ogniK5377@users.noreply.github.com> | 2019-10-05 21:52:20 +1000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2019-10-05 21:52:20 +1000 |
| commit | 3728bbc22a9224ff75fff22487a47bcaaf6ac2be (patch) | |
| tree | 80809634787307002bf9e07b710a4aa968019f26 /src/video_core/shader/compiler_settings.h | |
| parent | 0a662d009b1567bde5b0aa91e07365224858ca18 (diff) | |
| parent | e6eae4b815bf4bc480d62677fdf9bdbf5d6cba82 (diff) | |
Merge pull request #2888 from FernandoS27/decompiler2
Shader_IR: Implement a full control flow decompiler for the shader IR.
Diffstat (limited to 'src/video_core/shader/compiler_settings.h')
| -rw-r--r-- | src/video_core/shader/compiler_settings.h | 26 |
1 files changed, 26 insertions, 0 deletions
diff --git a/src/video_core/shader/compiler_settings.h b/src/video_core/shader/compiler_settings.h new file mode 100644 index 000000000..916018c01 --- /dev/null +++ b/src/video_core/shader/compiler_settings.h @@ -0,0 +1,26 @@ +// Copyright 2019 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include "video_core/engines/shader_bytecode.h" + +namespace VideoCommon::Shader { + +enum class CompileDepth : u32 { + BruteForce = 0, + FlowStack = 1, + NoFlowStack = 2, + DecompileBackwards = 3, + FullDecompile = 4, +}; + +std::string CompileDepthAsString(CompileDepth cd); + +struct CompilerSettings { + CompileDepth depth{CompileDepth::NoFlowStack}; + bool disable_else_derivation{true}; +}; + +} // namespace VideoCommon::Shader |
