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authorFernando Sahmkow <fsahmkow27@gmail.com>2019-08-16 16:25:02 -0400
committerFernandoS27 <fsahmkow27@gmail.com>2019-10-04 18:52:50 -0400
commit47e4f6a52c5eb34916e2c1f4c876e6e8624e3840 (patch)
tree60ca95508197ceb868b004791caf81a042b22842 /src/video_core/shader/compiler_settings.cpp
parent38fc995f6cc2c2af29abc976ddb45b72873b2cc4 (diff)
Shader_Ir: Refactor Decompilation process and allow multiple decompilation modes.
Diffstat (limited to 'src/video_core/shader/compiler_settings.cpp')
-rw-r--r--src/video_core/shader/compiler_settings.cpp26
1 files changed, 26 insertions, 0 deletions
diff --git a/src/video_core/shader/compiler_settings.cpp b/src/video_core/shader/compiler_settings.cpp
new file mode 100644
index 000000000..cddcbd4f0
--- /dev/null
+++ b/src/video_core/shader/compiler_settings.cpp
@@ -0,0 +1,26 @@
+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "video_core/shader/compiler_settings.h"
+
+namespace VideoCommon::Shader {
+
+std::string CompileDepthAsString(const CompileDepth cd) {
+ switch (cd) {
+ case CompileDepth::BruteForce:
+ return "Brute Force Compile";
+ case CompileDepth::FlowStack:
+ return "Simple Flow Stack Mode";
+ case CompileDepth::NoFlowStack:
+ return "Remove Flow Stack";
+ case CompileDepth::DecompileBackwards:
+ return "Decompile Backward Jumps";
+ case CompileDepth::FullDecompile:
+ return "Full Decompilation";
+ default:
+ return "Unknown Compiler Process";
+ }
+}
+
+} // namespace VideoCommon::Shader