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authorDavid <25727384+ogniK5377@users.noreply.github.com>2019-10-05 21:52:20 +1000
committerGitHub <noreply@github.com>2019-10-05 21:52:20 +1000
commit3728bbc22a9224ff75fff22487a47bcaaf6ac2be (patch)
tree80809634787307002bf9e07b710a4aa968019f26 /src/video_core/shader/compiler_settings.cpp
parent0a662d009b1567bde5b0aa91e07365224858ca18 (diff)
parente6eae4b815bf4bc480d62677fdf9bdbf5d6cba82 (diff)
Merge pull request #2888 from FernandoS27/decompiler2
Shader_IR: Implement a full control flow decompiler for the shader IR.
Diffstat (limited to 'src/video_core/shader/compiler_settings.cpp')
-rw-r--r--src/video_core/shader/compiler_settings.cpp26
1 files changed, 26 insertions, 0 deletions
diff --git a/src/video_core/shader/compiler_settings.cpp b/src/video_core/shader/compiler_settings.cpp
new file mode 100644
index 000000000..cddcbd4f0
--- /dev/null
+++ b/src/video_core/shader/compiler_settings.cpp
@@ -0,0 +1,26 @@
+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "video_core/shader/compiler_settings.h"
+
+namespace VideoCommon::Shader {
+
+std::string CompileDepthAsString(const CompileDepth cd) {
+ switch (cd) {
+ case CompileDepth::BruteForce:
+ return "Brute Force Compile";
+ case CompileDepth::FlowStack:
+ return "Simple Flow Stack Mode";
+ case CompileDepth::NoFlowStack:
+ return "Remove Flow Stack";
+ case CompileDepth::DecompileBackwards:
+ return "Decompile Backward Jumps";
+ case CompileDepth::FullDecompile:
+ return "Full Decompilation";
+ default:
+ return "Unknown Compiler Process";
+ }
+}
+
+} // namespace VideoCommon::Shader