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authorReinUsesLisp <reinuseslisp@airmail.cc>2019-05-21 20:29:41 -0300
committerReinUsesLisp <reinuseslisp@airmail.cc>2019-05-30 13:21:01 -0300
commita89cc0bafc2b56aa7b29d34ed460911478fd9efa (patch)
tree21f74f0ee2b7e82df2a7dceae270da9c789b21c2 /src/video_core/renderer_vulkan
parentb76df62c00c28244f2fdd657b809853907f0070f (diff)
maxwell_to_gl: Use GL_CLAMP to emulate Clamp wrap mode
Diffstat (limited to 'src/video_core/renderer_vulkan')
-rw-r--r--src/video_core/renderer_vulkan/maxwell_to_vk.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/renderer_vulkan/maxwell_to_vk.cpp b/src/video_core/renderer_vulkan/maxwell_to_vk.cpp
index 9fe1e3280..0bbbf6851 100644
--- a/src/video_core/renderer_vulkan/maxwell_to_vk.cpp
+++ b/src/video_core/renderer_vulkan/maxwell_to_vk.cpp
@@ -52,7 +52,7 @@ vk::SamplerAddressMode WrapMode(Tegra::Texture::WrapMode wrap_mode) {
return vk::SamplerAddressMode::eClampToEdge;
case Tegra::Texture::WrapMode::Border:
return vk::SamplerAddressMode::eClampToBorder;
- case Tegra::Texture::WrapMode::ClampOGL:
+ case Tegra::Texture::WrapMode::Clamp:
// TODO(Rodrigo): GL_CLAMP was removed as of OpenGL 3.1, to implement GL_CLAMP, we can use
// eClampToBorder to get the border color of the texture, and then sample the edge to
// manually mix them. However the shader part of this is not yet implemented.