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| author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2021-01-16 20:48:58 -0300 |
|---|---|---|
| committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2021-02-13 02:17:22 -0300 |
| commit | 82c2601555b59a94d7160f2fd686cb63d32dd423 (patch) | |
| tree | cd0ecd865945452fa589b572de614fc487f2f96a /src/video_core/renderer_vulkan/vk_scheduler.h | |
| parent | a39d9c5194a5fa230ee987ebfc73476f2011d6fa (diff) | |
video_core: Reimplement the buffer cache
Reimplement the buffer cache using cached bindings and page level
granularity for modification tracking. This also drops the usage of
shared pointers and virtual functions from the cache.
- Bindings are cached, allowing to skip work when the game changes few
bits between draws.
- OpenGL Assembly shaders no longer copy when a region has been modified
from the GPU to emulate constant buffers, instead GL_EXT_memory_object
is used to alias sub-buffers within the same allocation.
- OpenGL Assembly shaders stream constant buffer data using
glProgramBufferParametersIuivNV, from NV_parameter_buffer_object. In
theory this should save one hash table resolve inside the driver
compared to glBufferSubData.
- A new OpenGL stream buffer is implemented based on fences for drivers
that are not Nvidia's proprietary, due to their low performance on
partial glBufferSubData calls synchronized with 3D rendering (that
some games use a lot).
- Most optimizations are shared between APIs now, allowing Vulkan to
cache more bindings than before, skipping unnecesarry work.
This commit adds the necessary infrastructure to use Vulkan object from
OpenGL. Overall, it improves performance and fixes some bugs present on
the old cache. There are still some edge cases hit by some games that
harm performance on some vendors, this are planned to be fixed in later
commits.
Diffstat (limited to 'src/video_core/renderer_vulkan/vk_scheduler.h')
| -rw-r--r-- | src/video_core/renderer_vulkan/vk_scheduler.h | 26 |
1 files changed, 16 insertions, 10 deletions
diff --git a/src/video_core/renderer_vulkan/vk_scheduler.h b/src/video_core/renderer_vulkan/vk_scheduler.h index 15f2987eb..3ce48e9d2 100644 --- a/src/video_core/renderer_vulkan/vk_scheduler.h +++ b/src/video_core/renderer_vulkan/vk_scheduler.h @@ -14,6 +14,7 @@ #include "common/alignment.h" #include "common/common_types.h" #include "common/threadsafe_queue.h" +#include "video_core/renderer_vulkan/vk_master_semaphore.h" #include "video_core/vulkan_common/vulkan_wrapper.h" namespace Vulkan { @@ -21,7 +22,6 @@ namespace Vulkan { class CommandPool; class Device; class Framebuffer; -class MasterSemaphore; class StateTracker; class VKQueryCache; @@ -32,15 +32,6 @@ public: explicit VKScheduler(const Device& device, StateTracker& state_tracker); ~VKScheduler(); - /// Returns the current command buffer tick. - [[nodiscard]] u64 CurrentTick() const noexcept; - - /// Returns true when a tick has been triggered by the GPU. - [[nodiscard]] bool IsFree(u64 tick) const noexcept; - - /// Waits for the given tick to trigger on the GPU. - void Wait(u64 tick); - /// Sends the current execution context to the GPU. void Flush(VkSemaphore semaphore = nullptr); @@ -82,6 +73,21 @@ public: (void)chunk->Record(command); } + /// Returns the current command buffer tick. + [[nodiscard]] u64 CurrentTick() const noexcept { + return master_semaphore->CurrentTick(); + } + + /// Returns true when a tick has been triggered by the GPU. + [[nodiscard]] bool IsFree(u64 tick) const noexcept { + return master_semaphore->IsFree(tick); + } + + /// Waits for the given tick to trigger on the GPU. + void Wait(u64 tick) { + master_semaphore->Wait(tick); + } + /// Returns the master timeline semaphore. [[nodiscard]] MasterSemaphore& GetMasterSemaphore() const noexcept { return *master_semaphore; |
