diff options
| author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-02-22 01:27:25 -0300 |
|---|---|---|
| committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-02-22 01:33:32 -0300 |
| commit | f546fb35edd87f7837e74ee03e29b89bcb1559ea (patch) | |
| tree | 00e98e17b2407296d7142239cb68b104d181642e /src/video_core/renderer_vulkan/vk_scheduler.cpp | |
| parent | 94b27bb8a5183a23a6aebe2ce932f1ac89a162a8 (diff) | |
vk_scheduler: Implement a scheduler
The scheduler abstracts command buffer and fence management with an
interface that's able to do OpenGL-like operations on Vulkan command
buffers.
It returns by value a command buffer and fence that have to be used for
subsequent operations until Flush or Finish is executed, after that the
current execution context (the pair of command buffers and fences) gets
invalidated a new one must be fetched. Thankfully validation layers will
quickly detect if this is skipped throwing an error due to modifications
to a sent command buffer.
Diffstat (limited to 'src/video_core/renderer_vulkan/vk_scheduler.cpp')
| -rw-r--r-- | src/video_core/renderer_vulkan/vk_scheduler.cpp | 60 |
1 files changed, 60 insertions, 0 deletions
diff --git a/src/video_core/renderer_vulkan/vk_scheduler.cpp b/src/video_core/renderer_vulkan/vk_scheduler.cpp new file mode 100644 index 000000000..f1fea1871 --- /dev/null +++ b/src/video_core/renderer_vulkan/vk_scheduler.cpp @@ -0,0 +1,60 @@ +// Copyright 2019 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include "common/assert.h" +#include "common/logging/log.h" +#include "video_core/renderer_vulkan/declarations.h" +#include "video_core/renderer_vulkan/vk_device.h" +#include "video_core/renderer_vulkan/vk_resource_manager.h" +#include "video_core/renderer_vulkan/vk_scheduler.h" + +namespace Vulkan { + +VKScheduler::VKScheduler(const VKDevice& device, VKResourceManager& resource_manager) + : device{device}, resource_manager{resource_manager} { + next_fence = &resource_manager.CommitFence(); + AllocateNewContext(); +} + +VKScheduler::~VKScheduler() = default; + +VKExecutionContext VKScheduler::GetExecutionContext() const { + return VKExecutionContext(current_fence, current_cmdbuf); +} + +VKExecutionContext VKScheduler::Flush(vk::Semaphore semaphore) { + SubmitExecution(semaphore); + current_fence->Release(); + AllocateNewContext(); + return GetExecutionContext(); +} + +VKExecutionContext VKScheduler::Finish(vk::Semaphore semaphore) { + SubmitExecution(semaphore); + current_fence->Wait(); + current_fence->Release(); + AllocateNewContext(); + return GetExecutionContext(); +} + +void VKScheduler::SubmitExecution(vk::Semaphore semaphore) { + const auto& dld = device.GetDispatchLoader(); + current_cmdbuf.end(dld); + + const auto queue = device.GetGraphicsQueue(); + const vk::SubmitInfo submit_info(0, nullptr, nullptr, 1, ¤t_cmdbuf, semaphore ? 1u : 0u, + &semaphore); + queue.submit({submit_info}, *current_fence, dld); +} + +void VKScheduler::AllocateNewContext() { + current_fence = next_fence; + current_cmdbuf = resource_manager.CommitCommandBuffer(*current_fence); + next_fence = &resource_manager.CommitFence(); + + const auto& dld = device.GetDispatchLoader(); + current_cmdbuf.begin({vk::CommandBufferUsageFlagBits::eOneTimeSubmit}, dld); +} + +} // namespace Vulkan |
