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authorbunnei <bunneidev@gmail.com>2021-02-15 13:17:27 -0800
committerGitHub <noreply@github.com>2021-02-15 13:17:27 -0800
commitcffa6f4e62e31ffc5718e693e58f5ac96585cc86 (patch)
tree5cba6bf14a48840fb3671e90d6ea779c607d8b41 /src/video_core/renderer_vulkan/vk_rasterizer.cpp
parented543c4d5c304dd854d1cf4aeb895c5bca2d296e (diff)
parent70353649d77979e8cbe353669061af0c04470126 (diff)
Merge pull request #5923 from ReinUsesLisp/vk-dirty-pipeline
fixed_pipeline_cache: Use dirty flags to lazily update key
Diffstat (limited to 'src/video_core/renderer_vulkan/vk_rasterizer.cpp')
-rw-r--r--src/video_core/renderer_vulkan/vk_rasterizer.cpp13
1 files changed, 7 insertions, 6 deletions
diff --git a/src/video_core/renderer_vulkan/vk_rasterizer.cpp b/src/video_core/renderer_vulkan/vk_rasterizer.cpp
index 684d4e3a6..394a1c4e9 100644
--- a/src/video_core/renderer_vulkan/vk_rasterizer.cpp
+++ b/src/video_core/renderer_vulkan/vk_rasterizer.cpp
@@ -267,8 +267,7 @@ void RasterizerVulkan::Draw(bool is_indexed, bool is_instanced) {
query_cache.UpdateCounters();
- GraphicsPipelineCacheKey key;
- key.fixed_state.Fill(maxwell3d.regs, device.IsExtExtendedDynamicStateSupported());
+ graphics_key.fixed_state.Refresh(maxwell3d, device.IsExtExtendedDynamicStateSupported());
std::scoped_lock lock{buffer_cache.mutex, texture_cache.mutex};
@@ -276,14 +275,16 @@ void RasterizerVulkan::Draw(bool is_indexed, bool is_instanced) {
texture_cache.UpdateRenderTargets(false);
const auto shaders = pipeline_cache.GetShaders();
- key.shaders = GetShaderAddresses(shaders);
+ graphics_key.shaders = GetShaderAddresses(shaders);
+
+ graphics_key.shaders = GetShaderAddresses(shaders);
SetupShaderDescriptors(shaders, is_indexed);
const Framebuffer* const framebuffer = texture_cache.GetFramebuffer();
- key.renderpass = framebuffer->RenderPass();
+ graphics_key.renderpass = framebuffer->RenderPass();
- auto* const pipeline =
- pipeline_cache.GetGraphicsPipeline(key, framebuffer->NumColorBuffers(), async_shaders);
+ VKGraphicsPipeline* const pipeline = pipeline_cache.GetGraphicsPipeline(
+ graphics_key, framebuffer->NumColorBuffers(), async_shaders);
if (pipeline == nullptr || pipeline->GetHandle() == VK_NULL_HANDLE) {
// Async graphics pipeline was not ready.
return;