diff options
| author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-04-14 17:54:45 -0300 |
|---|---|---|
| committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-04-16 21:12:32 -0300 |
| commit | c96177090077a3cf4f73f83920bb067ef873bfca (patch) | |
| tree | 562335891075d7fa69e615bdb8e60cee80b3c6bb /src/video_core/renderer_vulkan/vk_rasterizer.cpp | |
| parent | c81f2561111541e1b5b7f18b70ea69f93a33904d (diff) | |
vk_compute_pass: Implement indexed quads
Implement indexed quads (GL_QUADS used with glDrawElements*) with a
compute pass conversion.
The compute shader converts from uint8/uint16/uint32 indices to uint32.
The format is passed through push constants to avoid having different
variants of the same shader.
- Used by Fast RMX
- Used by Xenoblade Chronicles 2 (it still has graphical due to
synchronization issues on Vulkan)
Diffstat (limited to 'src/video_core/renderer_vulkan/vk_rasterizer.cpp')
| -rw-r--r-- | src/video_core/renderer_vulkan/vk_rasterizer.cpp | 17 |
1 files changed, 13 insertions, 4 deletions
diff --git a/src/video_core/renderer_vulkan/vk_rasterizer.cpp b/src/video_core/renderer_vulkan/vk_rasterizer.cpp index 4ca0febb8..857bea19f 100644 --- a/src/video_core/renderer_vulkan/vk_rasterizer.cpp +++ b/src/video_core/renderer_vulkan/vk_rasterizer.cpp @@ -293,6 +293,7 @@ RasterizerVulkan::RasterizerVulkan(Core::System& system, Core::Frontend::EmuWind update_descriptor_queue(device, scheduler), renderpass_cache(device), quad_array_pass(device, scheduler, descriptor_pool, staging_pool, update_descriptor_queue), uint8_pass(device, scheduler, descriptor_pool, staging_pool, update_descriptor_queue), + quad_indexed_pass(device, scheduler, descriptor_pool, staging_pool, update_descriptor_queue), texture_cache(system, *this, device, resource_manager, memory_manager, scheduler, staging_pool), pipeline_cache(system, *this, device, scheduler, descriptor_pool, update_descriptor_queue, @@ -844,18 +845,26 @@ void RasterizerVulkan::SetupIndexBuffer(BufferBindings& buffer_bindings, DrawPar bool is_indexed) { const auto& regs = system.GPU().Maxwell3D().regs; switch (regs.draw.topology) { - case Maxwell::PrimitiveTopology::Quads: - if (params.is_indexed) { - UNIMPLEMENTED(); - } else { + case Maxwell::PrimitiveTopology::Quads: { + if (!params.is_indexed) { const auto [buffer, offset] = quad_array_pass.Assemble(params.num_vertices, params.base_vertex); buffer_bindings.SetIndexBinding(buffer, offset, VK_INDEX_TYPE_UINT32); params.base_vertex = 0; params.num_vertices = params.num_vertices * 6 / 4; params.is_indexed = true; + break; } + const GPUVAddr gpu_addr = regs.index_array.IndexStart(); + auto [buffer, offset] = buffer_cache.UploadMemory(gpu_addr, CalculateIndexBufferSize()); + std::tie(buffer, offset) = quad_indexed_pass.Assemble( + regs.index_array.format, params.num_vertices, params.base_vertex, buffer, offset); + + buffer_bindings.SetIndexBinding(buffer, offset, VK_INDEX_TYPE_UINT32); + params.num_vertices = (params.num_vertices / 4) * 6; + params.base_vertex = 0; break; + } default: { if (!is_indexed) { break; |
