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authorReinUsesLisp <reinuseslisp@airmail.cc>2020-04-14 17:54:45 -0300
committerReinUsesLisp <reinuseslisp@airmail.cc>2020-04-16 21:12:32 -0300
commitc96177090077a3cf4f73f83920bb067ef873bfca (patch)
tree562335891075d7fa69e615bdb8e60cee80b3c6bb /src/video_core/renderer_vulkan/vk_rasterizer.cpp
parentc81f2561111541e1b5b7f18b70ea69f93a33904d (diff)
vk_compute_pass: Implement indexed quads
Implement indexed quads (GL_QUADS used with glDrawElements*) with a compute pass conversion. The compute shader converts from uint8/uint16/uint32 indices to uint32. The format is passed through push constants to avoid having different variants of the same shader. - Used by Fast RMX - Used by Xenoblade Chronicles 2 (it still has graphical due to synchronization issues on Vulkan)
Diffstat (limited to 'src/video_core/renderer_vulkan/vk_rasterizer.cpp')
-rw-r--r--src/video_core/renderer_vulkan/vk_rasterizer.cpp17
1 files changed, 13 insertions, 4 deletions
diff --git a/src/video_core/renderer_vulkan/vk_rasterizer.cpp b/src/video_core/renderer_vulkan/vk_rasterizer.cpp
index 4ca0febb8..857bea19f 100644
--- a/src/video_core/renderer_vulkan/vk_rasterizer.cpp
+++ b/src/video_core/renderer_vulkan/vk_rasterizer.cpp
@@ -293,6 +293,7 @@ RasterizerVulkan::RasterizerVulkan(Core::System& system, Core::Frontend::EmuWind
update_descriptor_queue(device, scheduler), renderpass_cache(device),
quad_array_pass(device, scheduler, descriptor_pool, staging_pool, update_descriptor_queue),
uint8_pass(device, scheduler, descriptor_pool, staging_pool, update_descriptor_queue),
+ quad_indexed_pass(device, scheduler, descriptor_pool, staging_pool, update_descriptor_queue),
texture_cache(system, *this, device, resource_manager, memory_manager, scheduler,
staging_pool),
pipeline_cache(system, *this, device, scheduler, descriptor_pool, update_descriptor_queue,
@@ -844,18 +845,26 @@ void RasterizerVulkan::SetupIndexBuffer(BufferBindings& buffer_bindings, DrawPar
bool is_indexed) {
const auto& regs = system.GPU().Maxwell3D().regs;
switch (regs.draw.topology) {
- case Maxwell::PrimitiveTopology::Quads:
- if (params.is_indexed) {
- UNIMPLEMENTED();
- } else {
+ case Maxwell::PrimitiveTopology::Quads: {
+ if (!params.is_indexed) {
const auto [buffer, offset] =
quad_array_pass.Assemble(params.num_vertices, params.base_vertex);
buffer_bindings.SetIndexBinding(buffer, offset, VK_INDEX_TYPE_UINT32);
params.base_vertex = 0;
params.num_vertices = params.num_vertices * 6 / 4;
params.is_indexed = true;
+ break;
}
+ const GPUVAddr gpu_addr = regs.index_array.IndexStart();
+ auto [buffer, offset] = buffer_cache.UploadMemory(gpu_addr, CalculateIndexBufferSize());
+ std::tie(buffer, offset) = quad_indexed_pass.Assemble(
+ regs.index_array.format, params.num_vertices, params.base_vertex, buffer, offset);
+
+ buffer_bindings.SetIndexBinding(buffer, offset, VK_INDEX_TYPE_UINT32);
+ params.num_vertices = (params.num_vertices / 4) * 6;
+ params.base_vertex = 0;
break;
+ }
default: {
if (!is_indexed) {
break;