diff options
| author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-02-23 02:35:16 -0300 |
|---|---|---|
| committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-02-24 01:26:07 -0300 |
| commit | 1e9213632a709716e20d2b8690f8fe31654496ba (patch) | |
| tree | bf8b4148aa9ec6cce99764a40e9558080ca65a09 /src/video_core/renderer_vulkan/vk_rasterizer.cpp | |
| parent | 1dda77d392a31f3a0e7228518eab6d1166020876 (diff) | |
vk_shader_decompiler: Implement indexed textures
Implement accessing textures through an index. It uses the same
interface as OpenGL, the main difference is that Vulkan bindings are
forced to be arrayed (the binding index doesn't change for stacked
textures in SPIR-V).
Diffstat (limited to 'src/video_core/renderer_vulkan/vk_rasterizer.cpp')
| -rw-r--r-- | src/video_core/renderer_vulkan/vk_rasterizer.cpp | 21 |
1 files changed, 14 insertions, 7 deletions
diff --git a/src/video_core/renderer_vulkan/vk_rasterizer.cpp b/src/video_core/renderer_vulkan/vk_rasterizer.cpp index 31c078f6a..ad837dd4a 100644 --- a/src/video_core/renderer_vulkan/vk_rasterizer.cpp +++ b/src/video_core/renderer_vulkan/vk_rasterizer.cpp @@ -105,17 +105,20 @@ void TransitionImages(const std::vector<ImageView>& views, vk::PipelineStageFlag template <typename Engine, typename Entry> Tegra::Texture::FullTextureInfo GetTextureInfo(const Engine& engine, const Entry& entry, - std::size_t stage) { + std::size_t stage, std::size_t index = 0) { const auto stage_type = static_cast<Tegra::Engines::ShaderType>(stage); if (entry.IsBindless()) { const Tegra::Texture::TextureHandle tex_handle = engine.AccessConstBuffer32(stage_type, entry.GetBuffer(), entry.GetOffset()); return engine.GetTextureInfo(tex_handle); } + const auto& gpu_profile = engine.AccessGuestDriverProfile(); + const u32 entry_offset = static_cast<u32>(index * gpu_profile.GetTextureHandlerSize()); + const u32 offset = entry.GetOffset() + entry_offset; if constexpr (std::is_same_v<Engine, Tegra::Engines::Maxwell3D>) { - return engine.GetStageTexture(stage_type, entry.GetOffset()); + return engine.GetStageTexture(stage_type, offset); } else { - return engine.GetTexture(entry.GetOffset()); + return engine.GetTexture(offset); } } @@ -835,8 +838,10 @@ void RasterizerVulkan::SetupGraphicsTextures(const ShaderEntries& entries, std:: MICROPROFILE_SCOPE(Vulkan_Textures); const auto& gpu = system.GPU().Maxwell3D(); for (const auto& entry : entries.samplers) { - const auto texture = GetTextureInfo(gpu, entry, stage); - SetupTexture(texture, entry); + for (std::size_t i = 0; i < entry.Size(); ++i) { + const auto texture = GetTextureInfo(gpu, entry, stage, i); + SetupTexture(texture, entry); + } } } @@ -885,8 +890,10 @@ void RasterizerVulkan::SetupComputeTextures(const ShaderEntries& entries) { MICROPROFILE_SCOPE(Vulkan_Textures); const auto& gpu = system.GPU().KeplerCompute(); for (const auto& entry : entries.samplers) { - const auto texture = GetTextureInfo(gpu, entry, ComputeShaderIndex); - SetupTexture(texture, entry); + for (std::size_t i = 0; i < entry.Size(); ++i) { + const auto texture = GetTextureInfo(gpu, entry, ComputeShaderIndex, i); + SetupTexture(texture, entry); + } } } |
