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authorDavid <25727384+ogniK5377@users.noreply.github.com>2020-08-17 15:06:11 +1000
committerGitHub <noreply@github.com>2020-08-17 15:06:11 +1000
commitcbaf1bc711e79a9094f157d3e0327f3a2c707462 (patch)
tree084010b04064d06dc17716962df430e2bd213e7e /src/video_core/renderer_vulkan/vk_device.cpp
parentbbb5623f52644e62c4dcec9e7776667404a49355 (diff)
parentfde8102a415c546e88346258bf42de2a248113b1 (diff)
Merge pull request #4443 from ameerj/vk-async-shaders
vulkan_renderer: Async shader/graphics pipeline compilation
Diffstat (limited to 'src/video_core/renderer_vulkan/vk_device.cpp')
-rw-r--r--src/video_core/renderer_vulkan/vk_device.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/video_core/renderer_vulkan/vk_device.cpp b/src/video_core/renderer_vulkan/vk_device.cpp
index 0c03e4d83..ebcfaa0e3 100644
--- a/src/video_core/renderer_vulkan/vk_device.cpp
+++ b/src/video_core/renderer_vulkan/vk_device.cpp
@@ -382,6 +382,8 @@ bool VKDevice::Create() {
graphics_queue = logical.GetQueue(graphics_family);
present_queue = logical.GetQueue(present_family);
+
+ use_asynchronous_shaders = Settings::values.use_asynchronous_shaders.GetValue();
return true;
}