diff options
| author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-06-11 21:24:45 -0300 |
|---|---|---|
| committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-09-06 05:28:48 -0300 |
| commit | 9e871937250cb92a13336c6c06186c41f19e1738 (patch) | |
| tree | 5151b85f8c4c26e7a5971b32584723f9910ea67b /src/video_core/renderer_vulkan/renderer_vulkan.h | |
| parent | 045f50bc7fa945f9d2bd992c252591a5c6f7e0df (diff) | |
video_core: Remove all Core::System references in renderer
Now that the GPU is initialized when video backends are initialized,
it's no longer needed to query components once the game is running: it
can be done when yuzu is booting.
This allows us to pass components between constructors and in the
process remove all Core::System references in the video backend.
Diffstat (limited to 'src/video_core/renderer_vulkan/renderer_vulkan.h')
| -rw-r--r-- | src/video_core/renderer_vulkan/renderer_vulkan.h | 16 |
1 files changed, 13 insertions, 3 deletions
diff --git a/src/video_core/renderer_vulkan/renderer_vulkan.h b/src/video_core/renderer_vulkan/renderer_vulkan.h index 13debbbc0..ddff77942 100644 --- a/src/video_core/renderer_vulkan/renderer_vulkan.h +++ b/src/video_core/renderer_vulkan/renderer_vulkan.h @@ -14,7 +14,15 @@ #include "video_core/renderer_vulkan/wrapper.h" namespace Core { -class System; +class TelemetrySession; +} + +namespace Core::Memory { +class Memory; +} + +namespace Tegra { +class GPU; } namespace Vulkan { @@ -38,7 +46,8 @@ struct VKScreenInfo { class RendererVulkan final : public VideoCore::RendererBase { public: - explicit RendererVulkan(Core::System& system, Core::Frontend::EmuWindow& emu_window, + explicit RendererVulkan(Core::TelemetrySession& telemtry_session, + Core::Frontend::EmuWindow& emu_window, Core::Memory::Memory& cpu_memory, Tegra::GPU& gpu, std::unique_ptr<Core::Frontend::GraphicsContext> context); ~RendererVulkan() override; @@ -59,7 +68,8 @@ private: void Report() const; - Core::System& system; + Core::TelemetrySession& telemetry_session; + Core::Memory::Memory& cpu_memory; Tegra::GPU& gpu; Common::DynamicLibrary library; |
