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authorReinUsesLisp <reinuseslisp@airmail.cc>2021-04-26 22:11:31 -0300
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-22 21:51:29 -0400
commit53acdda772a8b7650c46ba9d998119b8c8e30844 (patch)
tree5f98a9a19093704513fffd17dc7326cdbf5e6f91 /src/video_core/renderer_vulkan/renderer_vulkan.cpp
parentc5425b38c1a4d7eae270780d8b3ba66231015038 (diff)
vk_scheduler: Allow command submission on worker thread
This changes how Scheduler::Flush works. It queues the current command buffer to be sent to the GPU but does not do it immediately. The Vulkan worker thread takes care of that. Users will have to use Scheduler::Flush + Scheduler::WaitWorker to get the previous behavior. Scheduler::Finish is unchanged. To avoid waiting on work never queued, Scheduler::Wait sends the current command buffer if that's what the caller wants to wait.
Diffstat (limited to 'src/video_core/renderer_vulkan/renderer_vulkan.cpp')
-rw-r--r--src/video_core/renderer_vulkan/renderer_vulkan.cpp75
1 files changed, 41 insertions, 34 deletions
diff --git a/src/video_core/renderer_vulkan/renderer_vulkan.cpp b/src/video_core/renderer_vulkan/renderer_vulkan.cpp
index bec3a81d9..7e39b65bd 100644
--- a/src/video_core/renderer_vulkan/renderer_vulkan.cpp
+++ b/src/video_core/renderer_vulkan/renderer_vulkan.cpp
@@ -97,19 +97,14 @@ RendererVulkan::RendererVulkan(Core::TelemetrySession& telemetry_session_,
Core::Frontend::EmuWindow& emu_window,
Core::Memory::Memory& cpu_memory_, Tegra::GPU& gpu_,
std::unique_ptr<Core::Frontend::GraphicsContext> context_) try
- : RendererBase(emu_window, std::move(context_)),
- telemetry_session(telemetry_session_),
- cpu_memory(cpu_memory_),
- gpu(gpu_),
- library(OpenLibrary()),
+ : RendererBase(emu_window, std::move(context_)), telemetry_session(telemetry_session_),
+ cpu_memory(cpu_memory_), gpu(gpu_), library(OpenLibrary()),
instance(CreateInstance(library, dld, VK_API_VERSION_1_1, render_window.GetWindowInfo().type,
true, Settings::values.renderer_debug.GetValue())),
debug_callback(Settings::values.renderer_debug ? CreateDebugCallback(instance) : nullptr),
surface(CreateSurface(instance, render_window)),
- device(CreateDevice(instance, dld, *surface)),
- memory_allocator(device, false),
- state_tracker(gpu),
- scheduler(device, state_tracker),
+ device(CreateDevice(instance, dld, *surface)), memory_allocator(device, false),
+ state_tracker(gpu), scheduler(device, state_tracker),
swapchain(*surface, device, scheduler, render_window.GetFramebufferLayout().width,
render_window.GetFramebufferLayout().height, false),
blit_screen(cpu_memory, render_window, device, memory_allocator, swapchain, scheduler,
@@ -130,35 +125,47 @@ void RendererVulkan::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
if (!framebuffer) {
return;
}
- const auto& layout = render_window.GetFramebufferLayout();
- if (layout.width > 0 && layout.height > 0 && render_window.IsShown()) {
- const VAddr framebuffer_addr = framebuffer->address + framebuffer->offset;
- const bool use_accelerated =
- rasterizer.AccelerateDisplay(*framebuffer, framebuffer_addr, framebuffer->stride);
- const bool is_srgb = use_accelerated && screen_info.is_srgb;
- if (swapchain.HasFramebufferChanged(layout) || swapchain.GetSrgbState() != is_srgb) {
- swapchain.Create(layout.width, layout.height, is_srgb);
- blit_screen.Recreate();
- }
-
- scheduler.WaitWorker();
-
- while (!swapchain.AcquireNextImage()) {
- swapchain.Create(layout.width, layout.height, is_srgb);
- blit_screen.Recreate();
+ SCOPE_EXIT({ render_window.OnFrameDisplayed(); });
+ if (!render_window.IsShown()) {
+ return;
+ }
+ const VAddr framebuffer_addr = framebuffer->address + framebuffer->offset;
+ const bool use_accelerated =
+ rasterizer.AccelerateDisplay(*framebuffer, framebuffer_addr, framebuffer->stride);
+ const bool is_srgb = use_accelerated && screen_info.is_srgb;
+
+ const Layout::FramebufferLayout layout = render_window.GetFramebufferLayout();
+ bool has_been_recreated = false;
+ const auto recreate_swapchain = [&] {
+ if (!has_been_recreated) {
+ has_been_recreated = true;
+ scheduler.WaitWorker();
}
- const VkSemaphore render_semaphore = blit_screen.Draw(*framebuffer, use_accelerated);
-
- scheduler.Flush(render_semaphore);
-
- if (swapchain.Present(render_semaphore)) {
- blit_screen.Recreate();
+ swapchain.Create(layout.width, layout.height, is_srgb);
+ };
+ if (swapchain.NeedsRecreate() ||
+ swapchain.HasDifferentLayout(layout.width, layout.height, is_srgb)) {
+ recreate_swapchain();
+ }
+ bool needs_recreate;
+ do {
+ needs_recreate = false;
+ swapchain.AcquireNextImage();
+ if (swapchain.NeedsRecreate()) {
+ recreate_swapchain();
+ needs_recreate = true;
}
- gpu.RendererFrameEndNotify();
- rasterizer.TickFrame();
+ } while (needs_recreate);
+ if (has_been_recreated) {
+ blit_screen.Recreate();
}
+ const VkSemaphore render_semaphore = blit_screen.Draw(*framebuffer, use_accelerated);
+ scheduler.Flush(render_semaphore);
+ scheduler.WaitWorker();
+ swapchain.Present(render_semaphore);
- render_window.OnFrameDisplayed();
+ gpu.RendererFrameEndNotify();
+ rasterizer.TickFrame();
}
void RendererVulkan::Report() const {