aboutsummaryrefslogtreecommitdiff
path: root/src/video_core/renderer_vulkan/pipeline_statistics.h
diff options
context:
space:
mode:
authorReinUsesLisp <reinuseslisp@airmail.cc>2021-07-27 19:15:32 -0300
committerReinUsesLisp <reinuseslisp@airmail.cc>2021-07-27 21:29:24 -0300
commit3b006f4fe28006d320c60fd2b4393fd3f27eacd7 (patch)
treee8704a3796e766a764e2643a2621451a8fe4ea49 /src/video_core/renderer_vulkan/pipeline_statistics.h
parentab206d637895fba279449bf8ae038c5ad654d21e (diff)
renderer_vulkan: Add setting to log pipeline statistics
Use VK_KHR_pipeline_executable_properties when enabled and available to log statistics about the pipeline cache in a game. For example, this is on Turing GPUs when generating a pipeline cache from Super Smash Bros. Ultimate: Average pipeline statistics ========================================== Code size: 6433.167 Register count: 32.939 More advanced results could be presented, at the moment it's just an average of all 3D and compute pipelines.
Diffstat (limited to 'src/video_core/renderer_vulkan/pipeline_statistics.h')
-rw-r--r--src/video_core/renderer_vulkan/pipeline_statistics.h40
1 files changed, 40 insertions, 0 deletions
diff --git a/src/video_core/renderer_vulkan/pipeline_statistics.h b/src/video_core/renderer_vulkan/pipeline_statistics.h
new file mode 100644
index 000000000..b61840107
--- /dev/null
+++ b/src/video_core/renderer_vulkan/pipeline_statistics.h
@@ -0,0 +1,40 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <mutex>
+#include <vector>
+
+#include "common/common_types.h"
+#include "video_core/vulkan_common/vulkan_wrapper.h"
+
+namespace Vulkan {
+
+class Device;
+
+class PipelineStatistics {
+public:
+ explicit PipelineStatistics(const Device& device_);
+
+ void Collect(VkPipeline pipeline);
+
+ void Report() const;
+
+private:
+ struct Stats {
+ u64 code_size{};
+ u64 register_count{};
+ u64 sgpr_count{};
+ u64 vgpr_count{};
+ u64 branches_count{};
+ u64 basic_block_count{};
+ };
+
+ const Device& device;
+ mutable std::mutex mutex;
+ std::vector<Stats> collected_stats;
+};
+
+} // namespace Vulkan