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| author | liamwhite <liamwhite@users.noreply.github.com> | 2023-10-18 09:22:14 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-10-18 09:22:14 -0400 |
| commit | c5f1ec8040f951f35d0d965c26fe3c953d2a8cc8 (patch) | |
| tree | 8b06b4ea8a82f73ae546c288b995a8fc629f7ec3 /src/video_core/renderer_vulkan/blit_image.cpp | |
| parent | 765ea9b79da007e9a070b9a61378b6802893d27b (diff) | |
| parent | 326ebbb2fa87f7e4006e1434649ba1f48b4bebfa (diff) | |
Merge pull request #11795 from Squall-Leonhart/D32FToOther
[Vulkan]Implement missing copy formats for D32, ARGB8_SRGB and BGRA8_Unorm/SRGB
Diffstat (limited to 'src/video_core/renderer_vulkan/blit_image.cpp')
| -rw-r--r-- | src/video_core/renderer_vulkan/blit_image.cpp | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/src/video_core/renderer_vulkan/blit_image.cpp b/src/video_core/renderer_vulkan/blit_image.cpp index f01d2394e..c3db09424 100644 --- a/src/video_core/renderer_vulkan/blit_image.cpp +++ b/src/video_core/renderer_vulkan/blit_image.cpp @@ -8,6 +8,7 @@ #include "common/settings.h" #include "video_core/host_shaders/blit_color_float_frag_spv.h" #include "video_core/host_shaders/convert_abgr8_to_d24s8_frag_spv.h" +#include "video_core/host_shaders/convert_abgr8_to_d32f_frag_spv.h" #include "video_core/host_shaders/convert_d24s8_to_abgr8_frag_spv.h" #include "video_core/host_shaders/convert_d32f_to_abgr8_frag_spv.h" #include "video_core/host_shaders/convert_depth_to_float_frag_spv.h" @@ -434,6 +435,7 @@ BlitImageHelper::BlitImageHelper(const Device& device_, Scheduler& scheduler_, convert_depth_to_float_frag(BuildShader(device, CONVERT_DEPTH_TO_FLOAT_FRAG_SPV)), convert_float_to_depth_frag(BuildShader(device, CONVERT_FLOAT_TO_DEPTH_FRAG_SPV)), convert_abgr8_to_d24s8_frag(BuildShader(device, CONVERT_ABGR8_TO_D24S8_FRAG_SPV)), + convert_abgr8_to_d32f_frag(BuildShader(device, CONVERT_ABGR8_TO_D32F_FRAG_SPV)), convert_d32f_to_abgr8_frag(BuildShader(device, CONVERT_D32F_TO_ABGR8_FRAG_SPV)), convert_d24s8_to_abgr8_frag(BuildShader(device, CONVERT_D24S8_TO_ABGR8_FRAG_SPV)), convert_s8d24_to_abgr8_frag(BuildShader(device, CONVERT_S8D24_TO_ABGR8_FRAG_SPV)), @@ -559,6 +561,13 @@ void BlitImageHelper::ConvertABGR8ToD24S8(const Framebuffer* dst_framebuffer, Convert(*convert_abgr8_to_d24s8_pipeline, dst_framebuffer, src_image_view); } +void BlitImageHelper::ConvertABGR8ToD32F(const Framebuffer* dst_framebuffer, + const ImageView& src_image_view) { + ConvertPipelineDepthTargetEx(convert_abgr8_to_d32f_pipeline, dst_framebuffer->RenderPass(), + convert_abgr8_to_d32f_frag); + Convert(*convert_abgr8_to_d32f_pipeline, dst_framebuffer, src_image_view); +} + void BlitImageHelper::ConvertD32FToABGR8(const Framebuffer* dst_framebuffer, ImageView& src_image_view) { ConvertPipelineColorTargetEx(convert_d32f_to_abgr8_pipeline, dst_framebuffer->RenderPass(), |
