diff options
| author | bunnei <bunneidev@gmail.com> | 2018-08-20 22:15:18 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2018-08-20 22:15:18 -0400 |
| commit | e33452f7e8c80c8eb6e4704af6b53f7fb7aa596d (patch) | |
| tree | d679cafd3f06525d2f0995d8fb8dedcd0d0234c1 /src/video_core/renderer_opengl | |
| parent | 5aaee2ff8dcb2ce396aa7e8556f61f6a02f2488c (diff) | |
| parent | 2ae88feea771942afc3ec3422685725e5abd0e78 (diff) | |
Merge pull request #1131 from bunnei/impl-tex3d-texcube
gl_shader_decompiler: Implement TextureCube/Texture3D for TEX/TEXS.
Diffstat (limited to 'src/video_core/renderer_opengl')
| -rw-r--r-- | src/video_core/renderer_opengl/gl_shader_decompiler.cpp | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index 214a5fa9a..6fb663bbc 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -1568,6 +1568,14 @@ private: coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");"; break; } + case Tegra::Shader::TextureType::TextureCube: { + std::string x = regs.GetRegisterAsFloat(instr.gpr8); + std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1); + std::string z = regs.GetRegisterAsFloat(instr.gpr8.Value() + 2); + ASSERT(instr.gpr20.Value() == Register::ZeroIndex); + coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");"; + break; + } default: LOG_CRITICAL(HW_GPU, "Unhandled texture type {}", static_cast<u32>(instr.tex.texture_type.Value())); @@ -1613,6 +1621,13 @@ private: } break; } + case Tegra::Shader::TextureType::Texture3D: { + std::string x = regs.GetRegisterAsFloat(instr.gpr8); + std::string y = regs.GetRegisterAsFloat(instr.gpr20); + std::string z = regs.GetRegisterAsFloat(instr.gpr20.Value() + 1); + coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");"; + break; + } case Tegra::Shader::TextureType::TextureCube: { std::string x = regs.GetRegisterAsFloat(instr.gpr8); std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1); |
