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authorbunnei <bunneidev@gmail.com>2018-08-19 13:21:14 -0400
committerGitHub <noreply@github.com>2018-08-19 13:21:14 -0400
commit9baf5de90cb47bdf767ff9302d586ac54e9f525d (patch)
treeb6042566a3163c5fb1ebaab711917f3441a1df64 /src/video_core/renderer_opengl
parentd6cb22b0df4e2b785827830e7af605477acbc9b4 (diff)
parent731701a2d256efba969cdbaf8712a28aa1a10aad (diff)
Merge pull request #1108 from Subv/front_facing
Shaders: Implemented the gl_FrontFacing input attribute (attr 63).
Diffstat (limited to 'src/video_core/renderer_opengl')
-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index 77974b9d2..4007ecc02 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -542,6 +542,10 @@ private:
// shader.
ASSERT(stage == Maxwell3D::Regs::ShaderStage::Vertex);
return "vec4(0, 0, uintBitsToFloat(instance_id.x), uintBitsToFloat(gl_VertexID))";
+ case Attribute::Index::FrontFacing:
+ // TODO(Subv): Find out what the values are for the other elements.
+ ASSERT(stage == Maxwell3D::Regs::ShaderStage::Fragment);
+ return "vec4(0, 0, 0, uintBitsToFloat(gl_FrontFacing ? 1 : 0))";
default:
const u32 index{static_cast<u32>(attribute) -
static_cast<u32>(Attribute::Index::Attribute_0)};